The Incredibles vs The Thundermans VS Prediction Blog

 “Everyone's looking for the thrill, but what's real is family.” - Dominic Toretto

The Incredibles, the super family protectors of Metroville
The Thundermans, the not-so-subtle Heroes of Hiddenville

Superheroes are some of the most well known figures out there, always ready to fight evil and defend the innocent. But even men and women as mighty as them feel the need to settle down and start a family. Of course, when their kids proceed to develop their own powers and want to follow in their parent’s footsteps, it can make it their duty to stop crime just like any other family trip. So if these two super families went head to head, who’d come out on top? The Incredible heroes of Metroville, or the Thunderous protectors of Hiddenville? Let’s find out.

The Incredibles is a series that can be fairly odd when it comes to continuity, as much of the material that came out after the first film came out was rendered non-canon after the release of the second movie, and it’s very likely the upcoming Incredibles 3 will do the same. There’s also quite a few alternate continuities mixed in there as well, with plenty of questions in regards to how usable they are. As just discussing the films would be fairly lame, we will be going over the franchise under a soft composite lens. So while we’ll include stuff that’s in line with the films, including many of the games, comics, and books, we’re not looking into stuff that’s drastically different, such as the Lego Incredibles game, which has multiple fairly significant divergences from the story of the films. We’re also not going to include details exclusive to crossovers, such as Disney Infinity, Fortnite, Kinect Rush, or the various crossover Disney mobile games. 

Incredibles Media List:

  • The Incredibles

  • The Incredibles 2

  • Various Pixar shorts 

  • The many comic runs 

  • Novelizations and other books

  • Non-crossover game adaptations

  • Advertisements and live appearances because why not

As for the Thundermans, they are a bit simpler. The main media is of course the original TV series and its revival, as well as the film and the various flash games based on the series. But there’s also the matter of the crossovers. While there are a variety of game based crossovers which we’ll also be discounting, there have been a few episodes which involve crossing over with fellow Nickelodeon sitcoms Henry Danger and The Haunted Hathaways. As these episodes were a more explicit crossover story implying they share a world, we’ll also be looking into these series as well. Though we’re not gonna turn this into a huge chain scale with every series Henry Danger has crossed over with just because that would be a bit absurd, especially given the series we’re covering offer plenty already and frankly these are gonna be the series with the biggest feats regardless. So no, we're not gonna invoke iCarly scaling here, sorry.

Thundermans Media List:

  • The Thundermans

  • The Thundermans Return

  • The Thundermans Undercover

  • Henry Danger & Danger Force (and also Adventures of Kid Danger I guess)

  • The Haunted Hathaways

  • Various Flash Games based on all these series

Background

The Incredibles

"Hey, come on. We're superheroes. What could happen?"

Ahh, the Glory Days. A simpler time where normal civilians could go on about their lives without a care in the world, all thanks to the heroic actions of the supers. There were those of many shapes and sizes, such as the powerful Meta Man, the vigilant Gazerbeam, and the not always so friendly Gamma Jack. But one hero stood above them all, Mr. Incredible. With his mighty strength, any dastardly villain could never stand a chance and the world would continue to spin as it always did. Though a part of him wished for something more, something that wasn’t just cleaning a mess every ten minutes. He wanted to settle down and maybe start a family. Though, what are the chances of that ever happening… right?

After what seemed like just another day of heroism, and being married to the spectacular Elastigirl, Bob along with the other supers would find themselves caught up in a string of losing and costly lawsuits by the public. Ranging from general misconduct, leftover destruction, and overall, the building distrust between the two sides, the government had no choice but to step in. Thus, the Superhuman Relocation Program was quietly enacted, forcing the former heroes into hiding and starting new lives as ordinary citizens. In a strange roundabout way, Bob’s wish had come true and now both he and Helen were free to start their new life properly. The two would welcome their only daughter Violet, their eldest son Dash, and their youngest Jack-Jack into the world, though being forced to hide their powers made their attempts to live a “normal” life a struggle. They had to be relocated by the NSA and assume new identities time and time again, which overtime eroded Bob’s cheery outlook on his new life as he hadn’t realized just how much he’d miss the old times. 

This would cause tension between husband and wife as while Helen did everything she could to manage the household and keep the kids out of trouble, Bob went behind her back in order to perform illegal hero-work with his good friend Lucius, aka Frozone. The kids weren’t much better off as Dash was prevented from going into sports due to his powers, thus leading him to being a troublemaker at school constantly as an outlet. Violet on the other hand was very shy and kept to herself, frustrated that she couldn’t just be normal. As if things couldn’t get worse, Bob would be fired from his shady insurance job the next day after his boss prevented him from stopping a mugging under the threat of termination. This naturally pushed him to the edge and led to him promptly throwing his boss through 6 solid walls of concrete. Very understandable if you ask me. 

Left with little options, Bob would get a lucky break in the form of a mysterious messenger named Mirage. She explained to the former hero that an experimental weapon had gone rogue and her employer needed his help in order to take it down. Seeing this as his golden ticket, Mr. Incredible accepted without delay. Despite being well… “past his prime”, the hero still managed to defeat the rogue Omnidroid and find the spark he lost so long ago. His newfound happiness was a welcome sight for Helen and the kids, though suspicions would arise when she stumbled upon a conversation between Bob and Mirage over the phone. Her suspicions only grew more when she discovered Bob had gone to see their old friend, designer Edna Mode to patch his old suit and thus went to confront her. All the while on his “work trip”, the hero realized too late that the job offer was nothing more than a “Mirage” (he-he) all set up by his former fanboy, Buddy Pine, or as he went by now, Syndrome. After being caught up in an all too classic villain monologue, he would accidentally cause the hero to escape, eventually leading Bob to discover the horrific truth that the island had been a ploy to lure former heroes and kill them all off one by one. He would be captured not long after, leaving his fate to his less than thrilled wife and both Dash and Violet who snuck aboard while their mother wasn’t looking. Their arrival started out with a bang, literally, as Syndrome had their plane blown out of the sky. 

Luckily, the family managed to make it out and get onto the island undetected. Helen quickly got to work infiltrating the base and looking for Bob while the kids stayed in hiding. Things however didn’t stay smooth, as the kids were spotted and chased around the island, forced to use their powers in order to defend themselves from Syndrome’s mercenaries. Meanwhile, Helen finally found Bob who had just been freed by the reformed Mirage, which still didn’t stop her from punching her out cold. Bob on the other hand was just happy that his family was alive and the two made their way into the jungle to find Dash and Violet. The family would crash into each other, getting one big group hug in before being surrounded by the mercenaries. After a quick fight, Syndrome finally stepped in and locked them back up again. The family wouldn’t stay imprisoned for long thanks to both Violet’s developing powers, and Mirage’s help; getting off the island and back to the city in order to stop the V10 Omnidroid. Along with their old friend Frozone, the heroes managed to put an end to Syndrome’s horrific machinations once and for all, though not before he attempted to kidnap the young Jack-Jack as a final getback to his former idol. This went quite horribly for Buddy as Jack-Jack proceeded to live up to his name and basically use every power in the super dictionary to kick his ass. Once the baby was safe, Bob prevented Syndrome’s escape as any hero would… by throwing his car into the jet and causing him to be sucked into a jet turbine before exploding… I’m sure he’s fine. Sure their house may have been destroyed, but what mattered at the end of the day was they were together again and life could go back to normal.

That is unless a mole man pops out the ground and declares war against the surface world, an ordinary Tuesday i guess. Now, there are two ways this story went, one where Mr. Incredible and Frozone, the dynamic duo of the Glory Days, journeyed through the terrifying fortress of the Underminer. Battling waves of deadly robots and defeating the terraforming villain… or there’s the other story where the family failed to capture the Underminer and got arrested for breaking the SRP. Sadly the latter is what actually happened, as despite everything they did, the government still wasn’t keen on having Supers come back to the limelight. It seemed it was back to hiding all over again… or was it? While discussing their family’s future, Bob and Helen were visited by Lucius who had been in contact with a wealthy superfan who wanted to fund a new push to end the superhero ban once and for all. The two, while questionable, were quickly convinced and dawned their classic suits once more to meet their generous benefactor. That being the CEO of Devtech, Winston Deavor and his sister Evelen. Winston explained that his father was a great friend and admirer of the supers during the peak of the Glory Days, though unfortunately he had been killed by a group of robbers that broke into their home. Rather than heading to the safe room with his wife, Mr. Deavor attempted to call the heroes with the built-in landlines, though because of the passing of the SRP, no one would come to his aid. The loss of his father motivated Winston to put an end to the unjust law and ensure that no one would ever have to endure the loss they had to. Evelen on the other-hand was more hands-off but still supported her brother.

The heroes agreed to his terms and to start things out properly, it would be decided that Helen would be the flagship hero to get the ball rolling, a decision that confused and somewhat upset Bob. Despite this, he would be supportive of his wife and agree to watch over the kids while she went away for work. As Helen enjoyed the thrills of being Elastagirl once again, Bob struggled with the day to day life of being a stay at home parent. Helping Dash with his homework, trying to mend his relationship with Violet after she found out her crush’s mind got erased and had no memory of her, and even discovered Jack Jack’s powers for the first time. It seemed there was a task that even the icon of the Glory Days could not easily overcome. Things started to get tricky for Helen as after meeting the new generation of heroes, she would quickly get on the case to hunt down the Screenslaver who’s ability to hypnotize anyone with, you guessed it, screens, allowed him to throw her off the trail time and again. Eventually, she would get her big break as after a long chase, she managed to subdue and arrest him. Everything went according to plan, a little too well in fact. Helen would realize too late that the man she caught was only a ploy and Evelen had been the Screenslaver all along. Explaining how she hated her brother’s plan to bring heroes back and blamed them for the death of their father, she revealed her plan to use the mind controlled heroes to attack the world’s leaders and ensure that heroes would never be made legal again. As… mindnumbingly backwards that plan sounds, Evelen would quickly get to work as she managed to control Helen, Bob, Lucius, and the rest of the heroes, and prepared to sabotage the Accord aboard the superyacht. Unlucky for her though, Dash, Violet, and Jack-Jack would all crash the party, freeing the heroes and working together to stop the ship from crashing into the city. Evelen attempted to escape, though was stopped by Helen and taken away. Thanks to their efforts, not only was the day saved, but the Accord proved to be a massive success. The family were now free to do what they did best, driving each other crazy, and keeping the world safe while doing it. Simply, Incredible. 

The Thundermans

"What good is being a superhero if you're not going to protect the people you care about?"

The Thundermans! Quite the troublesome family to say the least. Two stay at home parents named Bob and Barbara raise their kids in quiet tranquillity. A picture perfect family! Is what they try to be. But what you see is not what you get. Cause if the surname wasn’t enough of an indicator, this family is living their lives with a secret.

Ok, I’ll stop now.

For being superheroes in disguise, this family’s origin was quite innocuous. They met at a party. And their first kiss was so wonderful, it literally caused sparks to fly. So they started off as a hero couple, so to speak. With Hank dubbed as… “Thunder Man”, while his Barbara donned the name, Electress. After fighting crime side by side, they decided to get married. Only for them to be turned into goats by the one who would eventually be their future “pet”, Dr Colosso. See, it was kind of a running theme early on. Separating the hero life and the regular life was harder than it seemed. And the difficulty only multiplied after they had a few kids. 

First came a set of twins. The responsible and motivated Phoebe Thunderman was generally the voice of reason and 3rd parent of the pile. The mischief-making bad boy, Max Thunderman, came 20 seconds later. And after 4 years, the speedster, Billy Thunderman, was born mid-air on the way to the hospital while his mother was being flown. Apparently, this sent infant Billy hurtling into the ground, and is canonically the reason he’s Billy. 

And 2 years later, the tough and intelligent Nora Thunderman was born. Acting as a sort of breaking point for the parents. Bob and Barbara were unable to manage their superhero careers alongside their superhero kids. It was one or the other, and the choice they made was equally as valiant. Moving from the hustle and bustle of Metroburg to the just as aptly named “Hiddenville” with one goal in mind. To give their kids a normal life. And to do so, they set one simple rule. No powers in public. Something that was definitely easier said than done.

In true teenage fashion, most of the show would be dominated by the central conflict of the twins. Phoebe tries to be a responsible, potential hero while also balancing school and boys, while Max tries his best to be a villain with tutoring from Colosso, inhabiting the basement lair and engineering a bunch of wacky inventions of the day. The rest of the show would simply orbit, with the parents taking far more of a backseat, while Billy and Nora just tried to enjoy being preteens.

Tries. That word comes up time and time again. And it’s no wonder why. For the Thundermans, it was tough adjusting. Hank still missed the glory days, Barb didn’t like her neighbours, and every day felt like a day closer to slipping. And none had it tougher than Max. While his twin blossomed and outshined him as the marquee model hero, everything he touched blew up in his face. So fueled by isolation and inferiority, he would grow closer with his villain Idol, Dark Mayhem. So much so that was given a final test. To sap his family of his powers with his newly modified orb.

Pushing away his hesitation, he carried on. Sapping the rest of his family, and finally cornering his perfect sister, with the one man he thought truly believed in him watching with glee. 

Or so he thought. Around the same time, the family would receive its final member. Chloe. In her wacky few episodes rapidly growing up, the family would come to love each other more, just so that they could love her more. With the orb to Phoebe’s face and his family, friends, and Bradford watching in horror, Max, knowing this, couldn’t complete the deed. Because in his heart, he knew just how much they loved each other. And so, his family got their powers back, and he turned the weapon on Mayhem himself

It wasn’t all rainbows for the family after that. Between being revealed to the public, moving to the South Pole, dealing with the hero league and even losing their status as high tier heroes all together. Threats became bigger and life became messier. Chloe grew. Nora grew and even schooled abroad. Billy. The Thundermans have had to handle a lot of things, but change became the most common enemy to deal with. This wasn’t make believe. They tried to be normal and stay out of trouble. But in reality, this double life was almost impossible to maintain. But giving up isn’t the way of a hero, talkless of a Thunderman. For this ragtag family, even the impossible was possible, together. After all, that’s what family is for, right?

Intelligence & Skill

The Incredibles

Back in the good old days, Bob, Helen, and Lucius were well respected figures in the Super Hero community, with Bob in particular having won many awards, been seen as the poster man for Super Heroes in general, and even being recognized as the top Super. He’s clearly earned this not just via his overwhelming strength, but also his expertise in crimefighting. He figured out villains like Futurion’s plan in only one piece of info from Dash, and alongside Frozone, they’ve been able to stop disasters hundreds of times. Elastagirl is no slouch in experience, and is also great at directing her kids during active combat.

Dash obviously uses his super speed during fights, tricking his opponents into hitting each other, and just generally confusing them before they can even perceive what's happening. Once, when trapped into a hallucination by Mesmerella, figured out how to break out of it by creating his own powers in his head a la Gravity Falls’ Dreamscapers. Violet has also shown plenty of ingenuity with her own powers, as she’s quickly figured out how they function on the fly, figuring out how to get out of restraints while Syndrome was buddy monologing, and in the alternate events seen in Suddenly Super: A Twisted Tale, was able to get mastery of her powers after only 3 days of training. Said novel also noted that she had some prior self defense training from her dad on how to escape getting grabbed

Even Jack-Jack himself has shown some expertise with his powers. He’s tricked his family multiple times like making Dash think that he was actually the mirror, or pretty much the entirety of Jack-Jack Attack and Auntie Edna. In the airplane game Jack Jack Escape, he was even able to break into and take out the Underminer’s drill on his own.

The Thundermans

Each and every one of the Thundermans generally has a decent amount of experience and training, and from the top organizations in the world at that. Due to joining the Hero League, all of the kids are trained in some sort of martial arts, to the point that they can compete with trained MMA fighters and Villains who have been fighting for longer than they have. While Chloe is currently still training she’s still being directly mentored by Max and Phoebe in Undercover. Speaking of Undercover, Billy and Nora are competent enough to handle solo missions perfectly fine, with Billy even being able to defeat Kitty Claw in super speed combat.

Max and Phoebe specifically happen to be the most impressive, and for good reason, as they have been trained since first grade in Hero League schools like SASS, not just teaching fighting, but also rescuing, gadget creation and even… laser dodging. 

Max is one of the two twin Thundermans. As a formerly aspiring supervillain, he’s taught himself a lot of different techniques. While he doesn’t get great grades in school, he has incredible knowledge in terms of technology. Once he somehow rigged food to explode, and it’s implied he didn’t even use explosives to do that. He’s made tech on-par with rocket scientists, trained with former supervillain Dr. Colosso to clone his own sister, randomly banished people into black holes, and created a large plant monster that was immune to him and his sister’s powers. A capable hacker, and programmer, by all means, he is a Supergenius.

While Phoebe has never been shown to be as technologically capable as her twin, she’s still incredibly smart in her own right. She’s figured out how to disable Max’s tech before him, and gets better math grades due to her being in honors. Her being a star-student is prevalent throughout the series, as she knows Latin, Japanese and German! Her most impressive feat would be beating the military grade AI created by the Hero League that possesses infinite information, and can access it within milliseconds, in a game of chess.

As for Mom and Dad over here, they have decades of fighting experience as heroes, to the point that in Come What Mayhem, Hank admits he has saved the world 346 times. He’s capable of acrobatic moves despite his build, and is the longest serving hero in all of the hero league. While Barb doesn’t talk about her achievements as much, we do know she has been on over a hundred missions, one of which included stopping an entire alien invasion with the Eiffel Tower.

Equipment

The Incredibles

Super Suits

Constructed by the fashion designer Edna Mode, these suits are made for the Parrs to fight crime in style and provide other amenities to their superpowers, always keeping them under their normal clothes. Each is made of incredibly resistant fabric that’s skintight, able to survive bullets, explosions, and temperatures of over 1000 degrees without a scratch. They’re also equipped with inbuilt tracking devices, which can pinpoint their locations even from across the globe. Also they’re machine washable

Each suit is also equipped with special modifications to match the other family members’ powers, as Elastigirls’ can stretch along with her body, Dash’s can withstand the friction of his super speed, Violet’s can turn invisible along with her, and Frozone has extendable skis to ride atop his ice and snow constructs. While Jack-Jack’s was originally normal, after experiencing Jack-Jack’s many powers herself, she updated his suit. Not only does it have inbuilt kevlar, it’s also outfitted with multiple sensors connected to the…

Jack-Jack Tracker

To help keep control of Jack-Jack’s powers, this tracker keeps track of his physical properties, not only allowing it to predict incoming instances of powers, but even coming with activatable countermeasures for the more inconvenient ones, such as triggering fire foam to extinguish him if he ignites or tracking his location if he goes to another dimension.

Old Gadgets

During the alternate universe events seen in Suddenly Super: A Twisted Tale, Dash and Violet end up getting their hands on a couple gadgets that their parents had in storage which they used back in the day. 

The Incredibile

Back in the old days, Mr Incredible drove around to stop crime in this vehicle. Able to quickly shift into a normal sedan for staying incognito, it’s equipped with a wide variety of useful gadgets, including ejector seats, rocket boosters, missile launchers, tracking devices, and a hydro mode for sea travel. Its systems are voice activated, and it also comes with an auto pilot which can drive it when not in use which allows it to drive to Mr Incredible's location at the press of a button

Elasticycle

Elastigirl also has her personal motorcycle, an updated model of which was provided by DevTech. It’s a fairly impressive beast, able to keep pace with and even briefly overtake an out of control bullet train moving 200 miles per hour. It also comes equipped with an onboard communicator which can take phone calls, and is capable of separating itself down the middle so she can use her stretching to dodge obstacles, maneuver it around tight spaces, and even catapult into the air with her own momentum

The Incredisedan

While not as commonly seen, we see that the family later got an updated family sedan which is able to shift into a super car of their own. Its own functions haven’t been established beyond it having rocket boosters, but what’s a good family without a car that can bring them all on to family activities. 

The Thundermans

Max’s Many Inventions

Alongside Dr Colosso, Max has invented a large variety of technology. With the most useful including:

Electress’s Whip

Electress possesses a whip that she can supercharge with electricity. Apparently, it can take down an entire block when charged enough with an electric explosion. It’s also been shown to automatically wrap around its targets and heat up to a degree that can even harm Electress’s own kids.

The Animalizer

A gadget originally invented by the family’s nemesis turned pet bunny Dr Colosso, which they kept for safekeeping and which the kids have used for various wacky shenanigans. It’s able to turn any person hit by it into an animal, with the process being reverted if it’s fired on them again. Animals that people have been transformed into range from bunnies, rats, goats, pigs, ducks, tortoises, horses, and crabs. It’s also able to do the inverse and make animals into humans, and the transformations can also be set to revert on a timer. If a superhero is turned into an animal, their powers stay in-tact as we saw with Billy.

Dark Mayhem’s Orb

Created and developed by the show’s big bad, this orb has the ability to remove and store the powers of other superheroes, then grant them to the user. 

While it was destroyed in the movie special, there’s a meaningful period between Secret Revealed and Come What Mayhem during which the family keeps the orb in storage. They had every opportunity to destroy it, surrender it or do something else with it, but instead placed it alongside their other captured super-weapons in a vault. Heck, Chloe could retrieve it on command in an emergency.

A common misconception is that the orb turns its users evil, as seen with Phoebe in the movie. In reality, that’s simply a result of Dark Mayhem’s powers, as its established abilities can make you inherently good or evil.

Power Plant

A centuries old plant that was entrusted to Hank by the Hero League, this is a plant which grows special pods that can grant superpowers to those who consume it, with the blue pods making you good while the red ones make you evil. The effects are near instantaneous and can even function on animals, but the question of what their effects are on someone who already has powers is never addressed. 

Demonite Amulets

In preparation for battling the Green Ghoul, the Thundermans were all equipped with these demonite amulets which protect the Thundermans’ souls from being possessed.

The Thunder Van

The Thundermans’ main method of transportation is the Thunder Van! Phoebe and her parents have trained on several occasions to utilize its many features like hyperspeed, rocket boosters, autopilot, and even a flight mode.

Abilities

The Incredibles

Mr. Incredible / Bob

Super Strength

Starting with the man of the house, Mr Incredible’s most trademark ability is his super strength, which allows him to lift objects far heavier than any normal man. He’s reportedly able to lift over 55 tons, and we’ve seen him lift many different heavy objects throughout his time, such as a large tiki head which was stated to weigh 6 tons and a submarine. It’s also been stated his strength can increase when he’s in an intense emotional state

Shockwave Creation

A common application of Mr Incredible’s strength is in his ability to punch the ground hard enough to shake it, which has also created damaging  shockwaves. He’s also fully capable of creating shockwaves on his own, and in games these have been used to briefly stun and disarm enemies

Nigh-Invulnerability

This level of strength also makes his body incredibly resistant to damage, as he’s been able to tank plenty of massive hits without any real sign of bodily harm. While it’s been noted he can’t defend as well against energy and edge based weapons, he has been able to completely no-sell normal bullets. Bob also has an extremely strong immune system, being extremely healthy regardless of his powers according to Doc Sunbright and is able to ingest poisons and tranquilizers into his body just fine.

Uncanny Crime Sense

A less discussed ability of his is that he has been stated to have an uncanny ability to sense danger, most notably in the novelization where it was noted that this was how he knew Bomb Voyage was in the middle of robbing the building he just entered, a detail similarly backed up by the script. There are other arguable cases of him having this, such as when he was able to tell a mugging was happening from a skyscraper an alley away from it

Elastigirl / Helen

Elasticity

Elastigirl, as the mother of the house, has to be flexible, so she’s capable of stretching her body however she wants. Whether that be stretching her arms and legs to hit far away people, stretching herself into a rope to swing from things, grabbing foes from afar, morphing into a parachute or net to catch objects, using her body as a slingshot to launch objects, and a variety of other things. It’s been directly stated she can stretch her body to a minimum of 1 millimeter, though she prefers sticking to stretching around 30 meters at a time, and she’s also claimed she could grow to the size of a house. Other notable techniques she’s done include barreling through enemies, spinning her arms around herself in a circle for crowd control, and directly restraining enemies for capture.

Stealth 

A somewhat consistent skill of Helen’s is her ability to sneak up on foes. She primarily uses it by using her stretching to hide in spaces no one could see, which has allowed her to get into bases undetected. This is something she used even back in her prime to sneak up on and take out criminals

Violet

Forcefield Creation

The dream of any teenager that just wants to be left alone, Violet’s most commonly used ability is her ability to form forcefields wherever she wishes. She’s noted that they act as a shield of electricity, and that she forms them by “feeling” them rather than consciously thinking to activate them. These are commonly used to help block incoming damage, stop other people’s movements, help her free herself from restraints, and also seem to cause a form of antigravity on objects within them if they’re completely off the ground. They’re shockingly durable, able to tank bullets, explosions, electricity, and lava. They’re also surprisingly versatile, as she’s also capable of using them to redirect projectiles, thin them into discs to toss at people, make invisible barriers no one can notice, or put them over people’s hands to act as handcuffs

Invisibility

Violet’s other ability is that she’s able to turn herself invisible at will, another dream ability for any introvert. She can do this on her whole body, but she’s got enough control to only make parts of her body invisible. Though it’s not a complete defense, as her body has still been made visible through use of vapors in water or fire extinguisher foam, and she can only affect herself, not other people or objects

Dash

Super Speed

Like any hyperactive kid, Dash has the ability to run at super speeds. He's generally able to move so fast he disappears from sight, and has the raw speed to quickly go across cities in seconds. Beyond that, he’s also able to use it in fights, letting him rapidly punch or kick foes. 

Wind Manipulation

As a side effect of his powers, Dash is also capable of effecting winds as he moves, with him being able to make a tornado strong enough to lift a boulder.

Jack-Jack

Shapeshifting

As a baby has infinite potential to become anything when he grows up, Jack-Jack wound up winning the super power lottery with a massive amount of powers. For starters, his body can morph into whatever he wishes, including a demonic form which comes out in times of stress, a metallic form which is hard to lift, a smoke form which objects pass through, a water form that stays together until touched, a rubber form which makes him hard to hurt, a form that sent out a bunch of sparks, and completely igniting his body in flames. He’s also been able to morph his facial features more directly

Intangibility

As if that’s not enough to make him a nightmare to babysit, he’s also capable of phasing through solid matter. 

Size Manipulation

He’s also capable of becoming a literally big problem by growing massive. It’s not just growing bigger though, as he’s also able to shrink himself to the size of an ant

Teleportation

Though it doesn’t stop there, as he’s also able to teleport himself around rooms quickly.

Dimensional Travel

He later got the ability to teleport into separate dimensions entirely. Said dimensions appear to have the same layout as the main one, and he’s still able to hear people from said other dimension

Duplication

And there’s not just one of him, as he’s been able to duplicate himself many times, with the most we’ve seen on screen being about 23

Levitation

He’s also able to float through the air, with him also able to keep himself sitting on a ceiling

Propulsion

Do you think being sick makes him easier to handle? Nope, his sneezing is strong enough to make him launch through the air like a rocket.

Telekinesis

Moving on to more offensive powers, he’s able to lift and move objects with his mind. 

Laser Vision

He’s also able to shoot laser beams from his eyes. Worth noting is that they’ve been directly referred to as lasers, can be reflected by mirrors, and burn objects on contact, so it’s likely they are legitimate laser beams that move at the speed of light. 

Fire Manipulation

Beyond his ability to ignite his body completely in flames, it’s also shown this can quickly ignite whatever he touches. Said flames are also hot enough to instantly evaporate water

Electricity Manipulation

While not as commonly used, he’s also been seen shooting out electricity. 

Technology Manipulation

His sparkling form was also able to send out a pulse that caused a blackout at Edna’s lab, with her directly noting it was electromagnetism, implying it’s similar to an EMP. 

Elasticity

While in his rubber body, he’s also capable of stretching out like his mom with no ill effect. 

Ant Communication

While he was shrunk to the size of an ant, he was also somehow able to communicate with and command them, ultimately forming an alliance with them to get their hands on all the cookies. 

Spatial Distortion?

Yeah, I don’t really know how else to define this.

Frozone / Lucius

Ice Manipulation

Mr Incredible’s cool as ice buddy Frozone, naturally, can create ice. By manipulating moisture in the air and applying certain laws of thermodynamics, he can create all sorts of ice structures wherever he points. He can make ice walls to block opponents, form barriers to block attacks, make the floor ice to trip enemies up, directly freeze enemies solid, fire ice into the air to have it land on enemies, instantly turn water to snow, form ice over his hands to handle flammable material, and plenty of other stuff. Frozone’s ice is also able to deactivate, disable, and even destroy technology when they get frozen, likely due to its water properties.

His ice is so cold that it’s shown to instantly freeze plant life at the touch, and he’s also been able to directly freeze people restraining him to break free. Lucius’s versatility also extends beyond just ice constructs, as he can project himself upwards into the air for a short while. He can use this in conjunction with his suit’s skis and sleds to give himself an insane amount of mobility. 

Resistances

The Thundermans

Hank / Thunder Man

Super Strength


The legendary hero Thunderman is abnormally strong, much more than your average human. He’s crushed Cinderblocks, shook buildings with his hiccups, and sneezed his children through garages, to name a few. But this doesn’t just remain at his strength. Hank has superhuman stamina, being able to become completely reenergized in just a few seconds with a power nap. His wife also states that his power can fluctuate with his emotions. And when his powers were copied with the power amulet, The Mastermind was able to create shockwaves with a stomp.

Nigh-Invulnerability

He’s no Captain Man, but Hank has tanked many hits in his day, and is pretty damage resistant. Between flying through space without a suit, claiming to have flown into the Sun and constantly crashing into every single roof he’s ever seen. He even shrugs off lightning strikes, with the final one only knocking him out cause he was wearing a super conductor.

Flight


The great Superman parody he is, Hank can also fly! He uses this ability sparingly, as he’s been shown to casually fly to Peru to go get hot sauce. His flying can also reach escape velocity, as he’s (again, casually) just been to the moon before.

Barb / Electress

Electricity Manipulation


Naturally, Electress has the ability to control electricity. She also refers to this as Lightning. These blasts have also been shown to be able to fry electronics.

Teleportation

Electress has been shown to be able to teleport herself and others. Does this invalidate her kid? Maybe. At least hers seemingly isn’t instantaneous.

Light Manipulation


Barb also has the ability to make and control different kinds of light. She can project it straight from her hands, and also turn on and off the lights in a room.

Fireworks Manipulation


While it’s not quite creating fire out of her hands, Barb can create colorful explosive sparks from her body that resemble fireworks. They’re mostly used for flair.

Phoebe / Thunder Girl & Max

Telekinesis

As per typical telekinesis abilities, Phoebe and Max use this to move and lift objects with their minds. Max with telekinesis once made someone move on their own to his advantage, then immediately after that him and two others got moved by Phoebe’s telekinesis. Though both have also been shown to turn on technology with this as well. Both of them together have even moved entirely unconscious people, tricking others around them into believing the movement was legitimate. Alongside that, they’ve created telekinetic waves, blasts and even bypassed durability by breaking people’s bones with them.

Freeze / Heat Breath

Both Phoebe and her twin brother Max have the ability to freeze anything completely solid, or unfreeze it with the power of their heat breath. Whenever someone is frozen, their mind is basically put on hold as no one ever seems to perceive the fact that they were even frozen after being defrosted. Max has used his freeze breath to turn typical water into snowballs. Interestingly, when one of the Hathaways was frozen, his ghost powers were temporarily nullified. This hasn’t happened to any of the Thundermans when frozen, though.

Twin Power


When twins are born with superpowers, not only do they share the same abilities, but they also have the ability to combine their powers. Whenever Max and Phoebe’s hands make contact, they’re able to unleash a powerful energy blast. Not only can it directly blast people, but it’s also able to disable technology. In their first instant of using it, the blast disabled several control trips hidden in the family’s bodies that were controlling their movements

Acausality

Yeah, Max and Phoebe were immune to the effects of a time loop for some reason. We have nowhere else to put this, but it’s also not really relevant for this debate.

Billy / Kid Quick

Super Speed

Billy is able to run around at super speeds, able to cross around the world in seconds. Though it goes beyond just running fast, as his heartbeat is even enhanced to hundreds of beats per second! Grossly enough, Billy has also mentioned that farting is (somehow) also a part of superspeed travel.

Wind Manipulation

By spinning his arms super fast or simply running in a circle, Billy can generate tornados and gusts of wind.

Nora / Laser Girl

Laser Vision


Laser Girl’s main ability is obviously her lasers. They’re quite potent, as her vision has been enough to vaporize everyday objects in seconds. Even better, they can be supercharged if she closes her eyes. She’s weirdly precise with her laser, as she once turned a regular potato into fries. Nora’s lasers are very likely real since they travel in straight lines, heat objects up, and bounce off reflective surfaces. On that last bit, it’s also been stated that they get even more powerful if they ricochet off objects

Chloe / Thunder Baby

Teleportation/BFR

She can teleport, baby! The range of this teleportation can extend to any part of the planet, with the Thundermans using her to pretty much get to any country. By making contact with someone (she usually holds hands), Chloe can forcefully teleport someone with her and just… leave them there. If grouped together (but still all touching in some way), she can teleport entire groups of people! She can also teleport objects with her.

Collective

Thundersense

Thundersense is the equivalent to Spider-Man’s Spidersense. It’s the simple power of recognizing danger around you, and preventing any damage that could come from it. Though, it gets more nuanced than that. Thundermans can react to attacks while blindfolded or behind them, and also somehow react to danger that they themselves are about to cause, potentially acting as a limited form of precognition.

Max and Phoebe’s Thundersense powers activated on the same day, while Hank and Barb’s Thundersenses haven’t been seen in action before, but they’ve stated that their Thundersenses came in when they were 12 and 17 years old. No one else in the family has shown access to this ability.

Non-Physical Interaction & Extrasensory Perception

The crossover with the Haunted Hathaways establishes that the family was capable of seeing the ghosts haunting the titular family, who are normally invisible to those without the gift of seeing them. They were also fully capable of interacting with said ghosts, who typically phase through normal matter. 

Resistances

Feats

The Incredibles

Overall

  • Mr Incredible and Elastigirl were considered some of the best superheroes in the NSA

  • Put a stop to Syndrome’s plans to become a fake hero

  • Stopped Screenslaver’s plot to ruin the reputation of Supers

  • Helped bring Supers back into the limelight and legal again

  • One of the best films Pixar’s made and one of the best superhero films ever 

    • The second one’s good too y’all are just mean - Capejedi

    • I also agree with this - Comet

    • I don’t! :) - Dash Fish

    • There’s a second one? - Soup

    • Movies are real? - Darth

Strength & Power

Speed & Reactions

Durability & Stamina

The Thundermans

Overall

  • Saved the world hundreds of times

  • All joined the hero league and eventually got their own subsection to manage called the T-Force

  • Defeated Dark Mayhem, Mike Evilman, King Crab, and many more

  • Won 4 Kids Choice Awards

  • Met Captain Man and Kid Danger (Hank is said to be friends with the former)

  • Are somehow… still going. 

  • Look at the aura in this GIF man

Strength & Power

Speed & Reactions




Durability & Stamina

<insert laugh track here>


Scaling

The Incredibles

Other Superheroes

The Incredibles are of course far from the only superheroes in their world, as there are many other heroes both past and present that they’ve been able to stay on par with.

Supervillains

The Incredibles have taken on many different villains throughout their time as heroes, so it stands to reason they can scale to many of these feats.

Others

There’s also plenty of cases of normal civilian characters that have their own instances of impressive feats which the Incredibles likely upscale. 

The Thundermans

Allies and Enemies

There are of course many cases of the family taking on threats and fighting alongside allies with their own sets of impressive feats. And of course there’s many feats done by normal humans in the series that the family should be upscaling. 

The Danger Force

In the crossover special Danger & Thunder, Phoebe and Max end up journeying to Swellview, and they wind up encountering Kid Danger and Captain Man, with them ultimately helping to defeat a group of Dangerverse villains. So that gives them a good avenue to compare to the feats of Swellview’s finest. 

Weaknesses

The Incredibles

The Incredibles are absolutely awesome and well-rounded heroes, but they’re nowhere near perfect. A notable thing to mention is that despite their versatile powers, not all of the members are experienced with using them to their fullest potential in a fight at least. Dash and Violet, while impressive, are definitely less experienced than others, including how they use their powers. Dash’s cockiness and Violet’s stress has gotten them into trouble before.

As for more individual weaknesses, for the adults, Mr Incredible isn’t quite in his prime, failing to lift objects he could easily lift in his prime, and even after training is only “almost” up to his original strength, Elastigirl isn’t able to use her stretch powers in cold temperatures, and Frozone can’t use his ice powers in hotter temperatures due to there being no water in the air for him to freeze. As for the kids, Violet can’t use both her powers at the same time, and Dash is still susceptible to friction burns. Finally, Jack Jack is a wild card for this, as despite how many powers he has, he is still quite literally a baby who can’t always control it in the middle of a fight. He’s unpredictable even with his own family.

The Thundermans

As experienced as the Thundermans may be, they’re also prone to slip ups. Being a comedy most of the time, everyone but Phoebe (Mostly) has shown some sort of goof up that contrasts their intelligence. While this doesn’t show up much in combat, it’s very worth noting. And while Barb has boasted about saving the world before, future episodes have retconned that or at least implied that she was exaggerating.

Billy sure has his clever moments, but most of the time he’s the least intelligent of his family. Before, he thought taxidermy animals were real, and once even thought that cardboard cutouts of people were actual people. But what’s even weirder is the fact that he knew they were cardboard, so he for some reason just thought these were a new species of human cardboard people? Truly his stupidity can be on another level sometimes.

Also, Thundertanium is a material in the verse that completely negates superpowers. Not especially relevant here however.

Before the Verdict

The Incredibles

Why is Frozone Here?

So, you might have been wondering what the hell Frozone is doing here, as he isn’t actually a part of the family. Well we have our reasons of course. First off, the fact he’s a close friend of the family means he’s definitely considered part of their family in a way (Dash and Violet have straight up called him uncle at points). Beyond that, it’s also very common for him to work with and help the family when they’re dealing with threats in Incredibles media, so it would feel a bit lacking to leave him out of the discussion entirely. Finally, and more practically speaking, making this a 6v7 as opposed to a 5v7 does make it a bit more fair, especially given he brings quite a bit of versatility of his own. 

Incredibles Laser Feats

The Incredibles is a verse that has been somewhat contested for its cases of laser dodging, with some questioning just how consistent people moving at these speeds are. While multiple blogs in the past have argued them as legitimate, we feel it’s worth fully diving into this topic, in order to somewhat fully solidify the argument in favor of these speeds.

Jack Jack - The big argument for light timing that has been talked about to death, Jack Jack’s laser eyes fit basically all the big points for it. They’re directly said to be lasers in-universe and out, reflect off mirrors, leave burn marks on objects, the works. And the many cases of characters dodging it speaks for itself. While heroes like Mr Incredible and Screech are good for direct feats, there’s also a comical amount of cases of what should be random people reacting to it, including Kari, an internet salesman, and even a raccoon. Sure, Kari’s instance specifically could be argued as being a case of her anticipating it in advance, but she still clearly had to have experienced it blind offscreen given the other burn marks visible in the house. And as I’ve said before, if powerless civilians and even a literal wild animal could react to them, then the idea of the superpowered main cast doing it is hardly at all unbelievable. 

Gazerbeam & Other Heroes - Gazerbeam is one of the many supers that wound up dead at the hands of Syndrome, who you might recognize as the skeleton that helped Bob dodge Syndrome’s drone. Now he hasn’t been seen much in the wider series, but from what we know from his bio in the bonus features, we see he can shoot lasers from his eyes like a certain X-Man. They’re directly described as lasers, are noted as being able to focus through lenses in his visor, and his weakness is listed as reflective surfaces, implying reflecting is something he has to watch out for. And the few things he’s done on screen do support them being valid as lasers, as his postmortem clue was made by leaving burn marks on the cave wall, and in a deleted scene we also see him use them to slice a truck in half without stopping its momentum. While we haven’t seen any definitive cases of people dodging it, he certainly can be used as a good example in showing lasers are a common occurrence. For another big case of old supers using light speed attacks, there’s Apogee, who can absorb solar energy, reflect sunbeams, and fire solar flares, all of which suggest her blasts are light speed, and Mr Incredible and Elastigirl were directly able to duck under one of her stray blasts. And while they haven’t been seen in action on screen, there’s also other heroes who can manipulate energies that move at light speed, such as Gamma Jack weaponizing radiation and Plasmabolt weaponizing electromagnetic waves

Syndrome’s Technology - Moving onto a less talked about example, there’s quite a few devices made by Syndrome which you could view as lasers. For starters, there’s his trademark Zero Point Energy beams, which beyond being regularly described as “rays” and “beams” in literary examples, was shown to be able to reflect off a mirror in a deleted scene. Now no one ends up fully dodging a ZPE beam in the film, with there only being slight tandem movement potential from certain shots due to it not being 1 frame, but this can be used to add precedence for other tech he has being valid lasers. For instance, his gauntlets have also fired energy blasts that not only come from the same device but have been dodged by Mr Incredible in the film, in games, and even in a coloring book. The Omnidroid also has its own energy blasters, which have not only been stated to be lasers by several sources, but has been seen burning the ground and can be reacted to by Mr Incredible, Violet, and Dash, along with various other examples from the games. Speaking of which, the 2004 game also showcases signs within his base stating lasers are in use, along with upgrading his security forces’ guns into what the manual confirms are laser guns. There’s also not really any disqualifying factors any of them have shown, with damage they cause at worst causing a direct explosion, which isn’t enough to discount them. And if that’s not enough for you, basically all these sources were described as lasers in the Suddenly Super novel, a few of which were even stated by Syndrome himself. So there’s plenty of reason to say Syndrome liberally used light speed lasers against the Incredibles. 

Other Technology - Though Syndrome’s not the only person who’s utilized lasers, as there is plenty of evidence that lasers are a fairly common technology in the Incredibles universe. Most notably, Edna uses a grid of beams for her security, which the novelization confirms are laser beams. This is also backed up by another deleted scene depicting her security system getting hijacked, with one of the devices being a cannon that fires a beam which burns through the house to try and hit them, much like a laser would have to. We also see lasers used as security systems in the games, most notably even during the flashback level back in the Good Old Days. Speaking of said game, the effect for the aforementioned laser guns used by Syndrome’s goons was also seen used by the cannons on Bomb Voyage’s helicopter, implying they’re also meant to be seen as lasers. Finally, the comics show plenty of cases of people firing beam based weapons, with notable instances of reacting to them from Mr Incredible, Dash, Violet, and even the normal human Mirage. While these don’t really have any significant points to being considered laser beams either way, the above examples can certainly help give the precedence that they could be considered as such.

Overall? While most people would only point at the Jack Jack lasers for Incredibles speed, there is far more consistency overall. Multiple lasers follow lightspeed properties and are called lasers, and we even have multiple characters reacting and dodging them, along with other light speed projectiles. So, we’d say that Lightspeed Incredibles is extremely consistent, so there’s no need to question it. 

Inapplicable Incredibles Feats

There are quite a few feats that have been cited for the Incredibles that we feel aren’t quite up to snuff, so we’ll go over them here, along with the relevant issues with them. 

Universal Man - One of the many superheroes that died offscreen to the Omnidroids was Universal Man, who isn’t quite as strong as his name implies but still has a notable feat in his file stating he’s able to morph the atomic structure of his body to the point of becoming a “near black hole”. The issue is that assuming he can create a black hole would require ignoring the word “near” immediately preceding the words “black hole” in this statement. To be blunt, the wording of the feat directly indicates it wouldn’t qualify as a real black hole, so this feat should not be treated as such. He has also never actually demonstrated this black hole creating ability on screen at any point in the entire franchise, so there’s no reason to cherry pick this statement and just assume he can legitimately make a real one. 

Thunderhead - Another superhero who’s been allegedly cited as a big deal, Thunderhead has been stated to be able to control weather conditions by manipulating barometric pressure. Anyone who’s been around VS knows guys who can cause storms are generally a big deal for scaling, but much like Universal Man, his lack of onscreen actions significantly neuters his usability. For starters, the fact that the file notes one of his weaknesses is “clear days” is pretty clearly suggesting he can’t make storms himself, just manipulate clouds that are already there, so that already cuts off the main way to get a feat from him. Some have also suggested that his ability to affect storms via barometric pressure means he can scale to the kinetic energy of pushing the storms around, which is ignoring that barometric pressure is a process that is based around the temperature of the air, not direct physical movement of the clouds. Regardless, the fact we don’t see him do storm related feats on screen means we also have no idea how big the storms he could effect are, meaning there’s no way to pull a feat out of this without assuming a lot. 

Dash’s Processing Feat - One of the more infamous feats from the comics, issues 4-7 of the original run cover the family dealing with the psychic supervillain Mesmerella. Most notably, while initially it seemed like the family quickly beat her, it was revealed this was all an elaborate illusion Dash was trapped in, with it later being noted that Dash ended up perceiving weeks worth of information in less than a second, specifically because of his super speed. While you could argue this should be a significant buff for his speeds, there’s issues in trying to pull an Alex Mercer with this. Most notably, he was pretty clearly unaware of what was happening for a vast majority of it, with him only catching on that it was fake after a time skip of three weeks, and he wasn’t immediately back in action after it happened, as he had to take a moment to breathe after coming back to reality. Beyond that, there’s really no reason to assume he fully perceived and remembered the whole experience, given the whole thing was fake and was never mentioned again after the fact. And even if it was valid, there’s not much reason to say anyone else scales to it, given it was specifically only possible as a result of Dash having super speed.  

Bomb Voyage Atomizing the Eiffel Tower - Another feat from the original comic run, in which one of Bomb Voyage’s bombs was seen causing an explosion at the Eiffel Tower, which was later stated to be completely atomized. While this seems blatant at first, later in the comic it’s revealed that the bomb did not actually destroy the tower itself, as it instead was a cover for it to be teleported to the base of a villain he was working with. We even see later on in a newspaper that it had reappeared after the fact, meaning it likely just transported back to Paris. So while you could argue the explosion itself is usable for Bomb Voyages’s explosives, the higher destruction value would not apply. 

Reversing The Planet’s Rotation To Change A Lightbulb - Mate.

The Underminer’s Undermining

Probably the most infamous feat in the Incredibles series that’s gone relatively underdiscussed in the past. The Rise of the Underminer game covers a now-alternate sequence of the Underminer’s attack at the end of the first movie, where instead of an overdramatic bank robber he’s a mad scientist who has a wide variety of robots and machinery which he plans to use for world domination. The most important one for our purposes is the Magnomizer, a device which is described as being able to harness every magnetic force on Earth to reverse the poles and flip the whole planet, making the surface of the world underground. This is naturally a good deal higher than a lot of the other feats for the series, so let’s discuss it.

Should This Game Be Usable? - Starting off with biggest reason this has generally escaped discussion in previous blogs covering The Incredibles, and not for no reason. If you want to be a stickler for strictly canon media, then yes, the fact the game is actively contradicting Incredibles 2’s events means you can certainly disregard it (though in doing so you’d also have to disregard the original comic run entirely, as they are blatantly established to be part of the same continuity). However, as mentioned we are working under a soft-composite lens, and the events discussed in this game are overall fairly standalone and don’t lead to any contradictions beyond this, so we feel this is far from egregious enough to justify ignoring. 

How Strong Is This? - It’s hard to definitively say how strong this is because flipping the earth so the sky is covered up by rocks is quite literally physically impossible. And at the bare minimum, the energy found in the Earth’s magnetic field is equivalent to about 10^19 Joules, or 23.9 Gigatons of TNT. However, given the extreme danger it’s treated as, it definitely should get higher than this. For a lower end, the fact that it’s described as destroying everything topside means it could be treated more as an attack that would wipe out the surface of the Earth, which comes out at 646.57 Petatons of TNT. At the highest, you can say the device would need to be countering the Gravitational Binding Energy of the Earth, meaning it’d require energy equivalent to the energy needed to destroy the Earth, which at bare minimum would be 59.44 Zettatons of TNT.

How Does Anyone Scale? - The biggest questionable point with this feat is how exactly the feat scales to everyone, as in the game you only end up destroying the machine by unscrewing the supports keeping it up. However, the device was already active at this point, as it was established as already being active in an earlier level, hence why it’s the top priority to destroy, and you can even directly survive pulses from its energy in the lead up to destroying it. And the aforementioned original comic run, in which Underminer uses the same device to power a Giant Robot he made, also gives a bit more in terms of ways to scale the family to it. Not only does Violet directly shield against the battery of the Magnomizer after she and Helen get tossed into it, we also learn from the comic that said battery was powered by kidnapped civilians, over 3000 in total. So even if you want to say the family should only downscale, there’s certainly plenty of methods to keep them within range of it. 

Is This An Outlier? - In terms of the series in general, this is certainly the strongest feat the family can scale to by several magnitudes. But that’s not to say we should write this off as an outlier. For starters, this is a very important plot point within the game, with the impending threat of this device being the reason why Mr Incredible and Frozone immediately go to disable it when they learn about it, so you can’t just ignore it completely. Beyond that, this isn’t the only device the Underminer has in this game which is this strong, as later it’s established that one of his robot factories self-destructing would result in a hemisphere of the planet also being blown up. He also has another device called the Corruptorator which can allegedly “sludge out the sun” to cause eternal darkness, which is both a lot more vaguely defined and something that’s more definitively stopped before it can be used. It’s a bit more questionable if anyone should scale to these devices specifically, but they certainly act as a good indicator that the Underminer’s tech is generally meant to be at such a high scale.  Finally, there are a couple feats which can get to a similar ballpark, such as Vine causing vines to grow across the city, a feat which can get up to 4.98 Teratons of TNT. And while it’s a bit more debatable if it should be treated as such, applying kinetic energy to the Omnidroid being able to keep pace with Dash would get up to 19.13 - 80.46 Teratons. Obviously both are still a bit lower than these heights, but these do help support the idea that the Incredibles can get this high in scale

The Thundermans

Power Level Inconsistency

If you’re looking at this and wondering what in god's name I’m talking about, bare with me. In Superhero Sitcoms like Thundermans, Henry Danger, Danger Force, etc., there exists a sort of rule that generally exists within which is something I like to call… “Power Level Consistency.” Basically this exists to divide regular human durability to Superhero Durability. For example, if a Superhero could survive a Super Punch from Thunderman then that makes sense. But if a normal human can also do the same thing, that’s what we people like to call “A Red Flag.” While this is generally followed in Thundermans, Danger Force is a completely different story. Danger Force generally takes this type of standard and really stretches it over the limit. We have the case of multiple regular humans being able to outright take the super-powered attacks, the big two being Shoutout’s Sonic Scream and Volt’s Lightning. Let’s try and see if we can make sense of this.

How Strong is the Scream and Lightning? - So why does it matter if normal humans can take the attacks? Well ignoring the fact that they shouldn’t be able to do that, Shoutout’s Sonic Scream was able to push the Man’s Nest towards a Satellite at as Schwoz puts it “11 Brazillion Miles Per Hour.” The force of that impact would’ve destroyed the Man’s Nest, but thanks to the indestructible Drex, was able to destroy the satellite and push the Man’s Nest down to Earth. So at Full-Power, Shoutout’s Scream is very powerful and Volt’s Lightning has directly matched it before, like when Volt was lashing out at Captain Man for keeping her phone away from her, Shoutout’s Scream directly matched it with neither gaining the upper hand. So we now know that Volt’s Lightning and Shoutout’s Sonic Scream are directly comparable and equal to each other.

Where do the Inconsistencies Come From? - There are a lot of times where regular people like a Police Officer, Doctor Minyak, and even Captain Man can take the force of both Shoutout’s Scream and Volt’s Lightning. Obviously, Captain Man is indestructible so it would make sense that he could take the attacks and be fine, however as he himself put it “I do feel pain for a second, and it does not feel good.” He still feels the force of the attacks, however, people like Doctor Minyak have been able to take Shoutout’s Scream and Volt’s Lightning and be fine. I mean heck, even AWOL, Brainstorm, Captain Man, and Henry can take attacks from both Shoutout and Volt when they were turned Evil by Cyborg Rick Twitler. So what gives? Do Humans in Swellview have Superhuman Durability? Well…

Can The Humans actually Scale to That? - You could make a case of Shoutout and Volt holding back their powers, so the humans wouldn’t be strong enough to survive things like pushing the Man’s Nest into a Satellite. However, there are other cases where you can’t exactly make the case they are holding back. Like when Volt was lasing out on Captain Man for never giving her phone back, or when Clone Shoutout and Clone Volt were trying to make Captain Man cry by inflicting a lot of damage, or when Cyborg Rick Twitler had taken both at the same time, or when Lil Dynamight could match both at the same time when he was attacking Captain Man. Finally in another episode, Volt was using her lightning against The Chain Gang for “Stealing” Mints. She was about to just end them there until Captain Man stepped in, but in this case she wasn’t really holding back. In cases like the examples I just gave, you can’t really say they were holding back, especially with the intentions the characters have.

Overall - As much as I would want to go against this idea, it does seem like the show puts Normal Humans on the same general power as Shoutout’s Scream and Volt’s Lightning. Even if Volt and Shoutout are holding back, the fact that the humans don’t die at all is certainly something impressive. This would mean at worst the Humans just really downscale the feats. However, when it comes to Captain Man and even AWOL who have endured the Fully-Powered Lightning being put onto Captain Man, there’s no reason to assume they were holding back. I mean since AWOL can punch a comet off course and he doesn’t have any Strength enhancers or Powers that would make him stronger at all, there is definitely a case for others scaling to that as well. 

Verdict

Stats

In terms of power, both of these super families have kept up with many heroes and villains that have many powerful feats. At the relatively lower end, both do have consistent scaling which peak around the country level. For the Incredibles, they should reasonably be comparable to foes like Vine, whose ability to quickly grow vines across Metroville could get up to 4.98 Teratons. In comparison, the Thundermans should be on par with Shout Out of the Danger Force, who can accelerate an orbiting base with energy equivalent to  2.65 Teratons. This meant the Incredibles were about twice as strong as the Thundermans without including more debatable ends.

At their highest, both could get much higher. For the Incredibles, they could scale to the Magnomizer, the power of which is a bit nebulous, but its apocalyptic power could clock in from anywhere from 646.57 Petatons to 59.44 Zettatons. As a contrast, the Thundermans could scale to another member of the Danger Force, AWOL, who was able to knock a comet off its orbit. By using an earlier scene showing Shout Out striking the same comet with an attack shaped like a cone, you could arguably say the feat would be worth 7.21 Exatons. This is certainly a bit generous, but while it would make them about 11 times stronger than the low end for the Magnomizer, it’d be over 80 thousand times weaker than the high end of it. So whether it’s by a slight or comical amount, the Incredibles have the edge in strength.

* Max’s button that blew up Pluto could get stronger than this value at 3.62 Ninatons. However, it’s a random gag device that we don’t really have any context to the functionality of, so there’s no real reason to treat it as something he could actively weaponize in a fight, nor is there any reason to assume his other gadgets are comparable in power to it.

Moving onto speed, both have plenty of points to discuss, as light timing is a very common feat for both worlds, whether that means the families themselves, other heroes and villains, random civilians, and even literal wild animals. Starting at the highest end, Mr Incredible has a direct feat of swinging his arms faster than a laser at 4.3 times faster than light, while the Thundermans can scale to Kid Danger being able to move his fingers faster than photons at 3.3 times faster than light. This would make the Incredibles about 1.3 times faster than the Thundermans, a slight edge to be sure. Though both feats are also the result of using video game tandem movements, which can get debatable depending on how you look at them. 

For direct feats outside of the games, Phoebe has a feat of dodging Dark Mayhem Jr’s lasers at 3.07 times faster than light. However, Mr Incredible has his feat of being able to react to Jack-Jack’s lasers at 1.78 times faster than light, meaning the edge in speed is a still marginal 1.79 times in the Thunderman’s favor. Finally, there’s plenty of feats done by normal humans that they should be upscaling. The Thundermans should be superior to Principal Bradford’s feat of spinning in slow motion in front of Nora’s laser at 3.04 times faster than light, but the Incredibles should similarly upscale Kari, who reacted to Jack-Jack’s lasers at 1.42 times faster than light., which is a bit over twice as slow as the Principal. So while either family can have a marginal edge in speed depending on how you look at things, generally they’re in a close enough range to not really matter that much.

Overall, raw strength would be on the side of the Incredibles, while speed was a toss up that could go either way. But considering the massive potential edge in power they have at their highest end, stats should overall go to the Incredibles.  

Arsenal

Though any good super hero knows that just being tough and quick isn’t enough to fight crime. Just as important are their selection of crime fighting gadgets. Starting off with a point both shared, the Incredibles do pretty explicitly have a better selection of vehicles than the Thunder Van. The Incredibile offered all the same functions save for flight, but it being equipped with missile launchers for defense and tracking devices meant it’s very likely any car chase would end in its favor. Meanwhile, the Elasticycle offered so much sheer mobility to Elastigirl that the Thunder Van was unlikely to catch up even with flight. About the only thing it should be better than is the Family Sedan, and that’s really only because its functions are completely unknown. 

Though cool cars aren’t the only requirement for a super hero squad. In terms of more directly usable equipment, the Thundermans held a pretty sizable advantage, mainly thanks to the plots of Max. The sheer amount of inventions that he’s utilized throughout the show meant he had access to a fairly wide arsenal, and while some of them were certainly questionably useful, there were just as many that would be very helpful. He could use his electric gadgets or laser to zap people, get high mobility with his jetpacks, or increase the numbers gap by bringing in drones to distract them. But the real cincher for this category were the multiple pieces of equipment that could instantly shift the tides of the fight. Whether that be erasing their memories with the Brainmelter 3000, turning them to an animal with the Animalizer, stealing their powers with Dark Mayhem's Orb, or straight up pausing the battle entirely with the Time-Out Whistle. This was all stuff that the Incredibles didn’t have any direct counter for and were stuff that would take them out regardless of the gap in stats, meaning that the Thundermans pretty handily had the better arsenal. 

Experience

Still, having a lot of gadgets doesn’t mean much if you don’t have the know-how to back it up. Judging each family’s overall experience was certainly a bit complicated, given the pretty obvious gap between the adults and the kids in that category. When comparing the adults of both families, they were generally comparable. Both were widely respected as some of the best superheroes in their worlds, having saved the day hundreds of times. The big questionable point with this is that while we know Hank’s been active for decades, we’re not as certain on how long the Incredibles were, but considering their status it’s unlikely the gap in experience with the adults is that large.

Where things do shift, though, is with the kids, as the Parr kids do fall behind quite a bit. This is most clearly seen when pointing out one of the biggest differences between their family histories. The Incredibles spent their retirement from Superhero work actually being retired, not engaging in superhero work as more than an occasional hobby, and trying to raise the kids as normal civilians. Meanwhile, the Thundermans spent their retirement in a world where superheroes were still common, and were actively training their kids to be successors to them. While Violet and Dash certainly aren’t unskilled, it’s undeniable that they’re not quite gonna stack up to the Thundermans. It reaches the point that even Chloe, the youngest of the Thundermans, should have just as much, if not more experience and training.

Beyond that, their overall experience actively working as a group also doesn’t lead to a favorable comparison for the Parrs. Ultimately, all the Incredibles media that has come out has been, at best, set a couple months after the events of the original film, which was the first time the family was really tested as a unit and when they first fought crime together. On the other hand, the events of the Thundermans series happening in real time as the actors age means they’ve spent years working together to beat up the bad guys, which gave them far more opportunity to learn how to deal with a wide variety of dangerous situations. This would all mean that, when the cards are down, the experience edge went to the Thundermans

Coordination

Though that’s not to say that tertiaries are entirely a Thunderman show. Let’s next move onto the topic of coordination, where we’d need to talk about intelligence and teamwork. The Thundermans were definitely overall smarter, given stuff like inventing technology or beating an AI in chess were more impressive than anything the Incredibles have done. However, by contrast, The Incredibles have more consistently shown this intelligence off in actual combat, as generally they show more consistent cleverness in actually fighting people. This is all without accounting for how the Thundermans’ overall intelligence has been… inconsistent at best, given that, as a sitcom family, they very often are subject to the whims of the writers thinking it’d be funny to make them act stupid.

This is all more directly seen when you compare their teamwork and general competence. Both families certainly have their moments of bickering and infighting, but generally speaking, the Incredibles are far more willing to cut the bullshit and act seriously when dealing with a threat. Not only do they have a far more extensive history of actually coordinating with each other while acting as a group, their series being more willing to get serious means they are very rarely the subjects of dumb mistakes. Compare that to the Thundermans. Even after years of working together, threats to them are still often met with people butting heads over the best way to beat them. It’s also just a lot more common for family members to be off on their own, meaning they don’t have nearly as much experience actually working as a team that the Incredibles do. So ultimately this category would even up the score and give it to The Incredibles

Powers 

Finally, the ultimate question of comparing the family’s capabilities would be looking at which of the two groups has the better superpowers. For this, we’ll be breaking down each of the families by directly comparing each of them to each other to see who comes out on top.

The Dads - Bob and Hank are on paper the big directly comparable faces of their teams, both being well known for their extreme strength and resilience. Starting with the points they shared, Hank surprisingly was just a bit stronger than Bob, as being able to toss the Eiffel Tower like a javelin would necessitate the raw strength to move 10,100 Metric Tons. Comparing this to Bob being able to lift a submarine, which at best was 5,307 Metric Tons, it meant Hank was around twice as strong as Bob at their peaks. The overall resilience category was a bit more debatable, as while jumping into the sun was certainly impressive, the sheer gap in raw durability offered by the Magnomizer certainly made up for that, along having resisted a far bigger variety of attacks than Hank. 

Then there’s the two’s abilities to sense danger.  And unfortunately for Bob, his uncanny crime sense paled in comparison to the Thundersense. Generally speaking, Bob’s senses are a fairly minor part of his kit, and something that at best has only given him a slight sense of someone being up to no good. More of a gut feeling than anything, and a vague one at that. Meanwhile, Thundersense has been shown to be a more active form of precognition that outright lets people see incoming damage, even if they’re the ones to cause it. And while not as relevant to this discussion, the fact that 4 members of the Thundermans had access to this while only Bob had his own ability certainly wasn’t a good sign.

Moving onto abilities they didn’t share, that was a bit more of a toss up. Bob’s shockwaves have been depicted as stunning and disarming enemies, meaning it would give him a pretty effective option for controlling the pace of the fight. Meanwhile, Hank’s flight is a pretty great tool for offering mobility, especially since flight is something the Incredibles somehow can’t do. The question of which of these two was more overall useful was a bit debatable. However, the biggest issue here is that Hank being able to fly was directly countering Bob’s ability to shake the earth, since he would no longer be on earth. Plus… Hank can theoretically make his own shockwaves, as shown by the Mastermind. So ultimately, the question of who’s dad can beat up the other would go to Thunder Man

The Moms - Helen and Barb, while not quite as focused on as their husbands, still have quite a bit to discuss. For starters, it’s undeniable that Helen has shown a lot more creativity and versatility with her stretching powers than Barb ever has with her electric attacks, which she tends not to do much more than directly zap people. And Helen’s skill at stealth would certainly come in handy to potentially get the drop on people here. That said, Barb isn’t without her own edges, as not only does her ability to fry electronics means she has a way of taking out the Incredible’s more impressive tech options, but her ability to teleport meant offered a pretty big advantage to mobility. Though Helen’s certainly not lacking in mobility options, given how often her stretching has been used to help her get the most insane agility of anyone here.

Still, when directly comparing the two, Helen does have a pretty huge disadvantage in the fact that she’s explicitly vulnerable to electricity. While you might expect someone with powers comparable to rubber to be immune to this, we’ve seen directly in the series that she’s still just as vulnerable to it as anyone else. Most blatantly in her fight with the Fake Screenslaver, where we see him using a cattle prod on her was enough to stun her to the point of being unable to stretch. While she likely could dodge around Barb’s attacks for a time, it’s pretty clear that if she were to get zapped, she’d pretty quickly be incapacitated. And Elastigirl’s stealth skills were ultimately unlikely to work on Barb, given she also has the Thunder Sense, alongside her handy whip. As such, while it’s close, we feel the battle of the moms would go to Electress.

The Teenage Girls - Violet and Nora often tend to be a bit overshadowed by the rest of their family, but both certainly have quite a bit to discuss here. With Violet, while her invisibility was something Max directly countered thanks to his Super Villain Scanner, her barriers were a particularly potent ability which she’s shown a lot of versatility with, both defensively and offensively. Meanwhile, while Nora’s lasers were a fairly basic power on paper, her precision, ability to ricochet them, and ways to amp them in power meant they were certainly something to watch out for. 

Though when it came to the question of who was more useful to their teams, that was fairly uncontroversially Violet. Her ability to make a shield to protect her family from attacks is certainly a good defense, but just as useful would be how she’s used her shields to restrain people and block their movements, both of which definitely could help keep the fight moving in the Parr’s favor. This is versatility that Nora, despite her range and sheer power, could not match. So in the fight of the teenagers, Violet comes out on top. 

The Speedsters - Dash and Billy are definitely the most evenly matched of either family, both having essentially the same kits of super speeds and occasional wind powers. And both are definitely meant to be a good bit faster than even the other family members, as even Violet and Phoebe have struggled to even see them when they’re going all out. So the most fitting way to declare a winner here is judging which of the two is faster. Both of the two’s fastest direct feats can be seen from instances where they quickly ran across the world. Billy has claimed he can run a “couple of laps” around the world in a minute, which clocks in at Mach 3895, and has ran to Paris and back in a couple seconds, which clocks in at Mach 5297.63. Insane feats for sure, but Dash actually had a faster feat from the time he ran past the Pyramids of Egypt and the Great Wall of China quickly. This would clock in at 2.3% the speed of light, which would make him about 4 times faster than Billy’s direct feats.

However, once we factor in scaling, that shifts. Billy was directly capable of keeping pace with and even beating the supervillain Kitty Claw, who was directly stated to be able to move at light speeds. Given the two were moving around and fighting each other faster than other characters could react, it’s very likely this is suggesting he’s comparable in movement speed to her, which gives him a way of proving he can run at light speed. This would put him at 43 times faster than Dash at the bare minimum. Now sure, while Dash has claimed he can move faster than light in the past, both statements are pretty easy to write off him just boasting, in contrast to the Kitty Claw statement coming from a military grade, highly developed AI currently tracking her. In particular, the idea of him being faster than a laser is explicitly untrue given we’ve directly see the Omnidroid’s lasers move faster than him. You could also debatably push Dash higher by saying his game feat of dodging lasers at 87% the speed of light is meant to be a movement speed feat, given it was done in a level where he’s constantly running, but beyond that being very up to interpretation, it still would make him slower than Billy. Speed aside, despite his dull moments, Billy is a skilled hero now, capable of even being sent on solo missions. Many years of training trump a few months, that’s for sure. In the fight between the speedsters, Kid Quick should take the lead. 

The Babies - Jack-Jack and Chloe, as the youngest of both teams, naturally are the least experienced out of either of them. Though their roles in the teams are pretty comparable, as they both can bring in a variety of win conditions. Starting with Jack-Jack, his very wide spread of super powers certainly speaks for itself, as not only does it make him more versatile than either team combined, he surprisingly manages to have an equivalent to every single power that the Thundermans have which aren’t already countered by one of the Parrs. Beyond that, his ability to grow in size, duplicate himself, and teleport around both the main dimension and a higher one means he’s gonna be a very effective wild card. Chloe’s usefulness is more seen in her teleportation being an incredibly useful utility, allowing her to go to any member of her family and teleport them wherever they’re needed. This allows her to essentially give her entire time a way of keeping pace with even the more agile members of the Incredibles.

Moving onto the aforementioned wincons, Jack-Jack also has a pretty big ace in the hole thanks to his EMP pulse, which would be effective in wiping out any technology the Thundermans tried to bust out. Meanwhile, Chloe would also be able to use her teleportation to grab any member of the Incredibles and remove them from the battle entirely. Both of these abilities would be pretty game changing, though where things shift a bit is how easy they would be to use and how likely they are to backfire. For Jack-Jack, him using the EMP would also knock out all of their own tech if it was misused. And of course it going off didn’t mean the Thundermans were now out of wincons, as they have quite a few that were more ability based. In comparison, the Incredibles could potentially get someone who was teleported back into the fight, thanks to their suit’s tracking devices, comms, and Dash countering it through sheer speed. 

Here’s the problem here. Tracking and communications may be cool and all, but realistically, Dash is the only one capable of getting back into the fight quick enough. Should Chloe blip away any other member of the family, Jack Jack included, that’s pretty much it for them. The Incredibles would now be further outnumbered. Maybe Dash could drag them across the oceans, but Billy would simply follow him to stop that.  This affects them even more so given that Chloe doesn’t really have that much of a limit, and would also be capable of using the Time Whistle. At that point, she could just keep doing it until the Incredibles were stranded across the globe.

This is all without mentioning the most obvious issue Jack-Jack has as a fighter, in the fact that he’s literally a baby. While he has shown cleverness at points, and he at least could take commands accurately, the fact that he’s also pretty willing to do his own thing and randomly spam whatever power he wants, means he’s just as likely to be a liability in this fight that the Incredibles would be struggle to keep under control. Additionally, while he does match a lot of the abilities the Thundermans have, he never shows anywhere close to the same level of skill with any of them. By contrast, Chloe is much older than him, has actually been trained, and therefore is a lot more able to actually put plans into action. So while she’s nowhere near the same threat on paper, ultimately Thunder Baby is gonna win the baby fight. 

The Leftovers - And finally we have the last group of them, that being Lucius for the Incredibles and Max and Phoebe for the Thundermans. Who are united in having the best experience save for the parents, having ice powers, and not really having anyone else that’s fitting. Now Max and Phoebe certainly had a lot more powers than Frozone, as between their telekinesis, heat breath, and wonder twin powers, they had a lot more to offer save for keeping things chill. By contrast though, Frozone has shown far more versatility with his ice powers, able to make complex constructs and projectiles, as well as using it as a mobility tool for himself. This meant he has the best potential for area control out of anyone on either team. Plus, his tendency to freeze people solid would also be a great way to take people out of the fight for a minute. It’s also notable that Frozone’s ice is able to directly disable technology when freezing it, meaning he has a way to deal with Max’s tech, and could match the Twin Power’s ability to do the same.

However, the twins’ other powers weren’t as easily countered. For starters, their heat breath is a pretty big counter for Frozone, as not only is it hot enough to quickly melt the twins’ own ice in seconds, we also know that Frozone’s powers are harder to use when he’s somewhere hotter. Beyond that though, their telekinesis was also a huge issue for the Incredibles. Not only have they shown enough precision with it that they could easily ragdoll any of the Incredibles, they also are able to directly break the bones of people they use it on. This meant that, even with a stat disadvantage and no tech, they still had a way to incapacitate any member of the opposite team. Combine all that with the fact that they’re the ones who have the ability to break out of being frozen solid, meaning they were the only ones who wouldn’t be incapacitated by Frozone freezing them. 

And of course, with the aforementioned Thunder Sense giving them a pretty good edge against anything the Incredibles tossed at them, it’s clear that the prodigies, Max and Phoebe were the ones winning this final comparison. 

Conclusion - Overall, while the Incredibles are certainly not to be underestimated, between being generally more versatile and having plenty of ways to directly counter the Incredibles, it’s ultimately pretty clear that this final category will go to the Thundermans.

Conclusion

“You have more power than you realize. Don't think. And don't worry. If the time comes, you'll know what to do. It's in your blood.”

Advantages:

  • Stronger at all ends

  • Better Vehicles 

  • Consistently more coordinated as a team

  • Jack-Jack had the most powers of anyone…

  • Shrimp

Equal:

  • Speed generally comparable

  • Getting a sequel film soon

Disadvantages:

  • Worse overall arsenal

  • Not as experienced or trained

  • Generally had a less wide and useful set of abilities

  • No real defense against game ending gadgets and powers

  • …he’s also literally a baby

  • This blog needs a hero…

“You guys gave up being superheroes so we could live a normal life, but maybe being a family of superheroes is our normal life.”

Advantages:

  • Generally had a wider and better set of abilities bar Jack Jack

  • Generally more experienced and trained

  • The sheer amount of weaponry Max has kept them in the running

  • Had quite a few methods of taking the Incredibles out with equipment and abilities

  • Max is goated fr

Equal:

  • Speed generally comparable

  • Getting a sequel film soon

Disadvantages:

  • Weaker at all ends

  • Worse vehicles

  • Generally less coordinated as a team

  • Some jokes didn’t age well…

This was a discussion with a lot of points to consider, with both families certainly having the potential to come out on top given the chance. But once all the cards are on the table, it’s undeniable who’s winning here. While the Incredibles had the strength and skill, the better experience, gadgets, and powersets were ultimately enough to cinch things for the Thundermans. Ultimately, when up to Parr, the Incredibles were getting sent down Thunder.

Final Votes

The Incredibles (0) -

The Thundermans (4) - (Soup, Dash Fish, FinalCometVA, Darth)

The Davenports (1) - (Capejedi)

Sourcelist:

Next Time


Comments

  1. Another amazing blog for an amazing match! Good job to all involved!

    ReplyDelete
    Replies
    1. Slight edit: I'm also super glad you chose to include Frozone. Next time looks really fun!

      Delete

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