Syndrome vs Tighten (The Incredibles vs Megamind) VS Prediction Blog (2026)

 

"In superhero comics, pretty much everyone who's called upon to put on the cape is, at heart, emotionally equipped for the job. I reject that premise." - Mark Waid

Syndrome, the super fanboy turned technological nemesis of The Incredibles
Tighten, the scorned cameraman turned destructive super threat of Megamind

Superheroes are some of the greatest inspirations to everyone, and naturally it’s many people’s dreams to become someone like that themselves. But there are some who want this power for less nefarious reasons, believing they’re entitled to what they think their potential earns them. And when reality turns out to not bow to their fantasies, they wind up lashing out, becoming some of the greatest villains their worlds have ever known. So, is this battle of brains and brawn, which of these two will be placing themselves at the true supervillain?

Before We Begin

Howdy, I’m Capejedi, and 3 years ago I made a blog for this match as my second ever blog. I also helped with a rematch in another blog series. Given that I recently did a pretty big deep dive into the Incredibles and Megamind scaling recently had a lot of attention due to his Death Battle against a despicable mind, I felt the time was right to go back and relook into this match once again. 

As far as the media lists go, both of these series have quite a bit to talk about, particularly in that a decent chunk of their media is now questionably canon due to more recent sequels that de-canonized their old content. For these reasons, this will be looking over a lot of the media made for both series under a soft-composite lens, including the movies, shorts, games, shows, comics, novelizations, art books, deleted scenes, and anything else that has been dug up. There will only be a few exceptions for media that is far more blatantly incompatible, such as the Lego Incredibles game or that one Megemind flash game.  

What won’t be included at all, though, are crossovers. Whether that be full on playable appearances such as Disney Heroes Battle Mode or DreamWorks Universe of Legends, or more indirect scaling such as the Incredibles ending up in Fortnite or Megamind ending up in Farmville, this will not be including them here. 

Finally, just as a general point, this whole blog is my own personal view on the match. Both of these series have a lot of potential feats that are contentious, and I by no means claim to be the ultimate authority on this match. If you believe stats should be different, your opinion is valid as long as you do not act like a jackass about it. 

Background

Syndrome

“It tore me apart. But I learned an important lesson. You can’t count on anyone. Especially your heroes.”

Buddy Pines was once a normal kid, fanboying over superheroes in a world that was full of them. None meant more to him than the strongest of them, Mr Incredible, who he desired to try and be the sidekick for. Mr Incredible was not receptive to the idea, and after his attempt to help stop a bank heist ended with a monorail derailing and the robber getting away, Buddy was told he should fly home. Unfortunately for him, this simply led to Buddy being filled with resentment towards him, believing he simply was rejected due to not being superpowered. So he’d put into action a plan to ensure supers would be irrelevant forever, thanks to the appearance of Syndrome. 

After building his fortune from weapons development, Syndrome would purchase a private island to put his secret base in. While there, he’d begin development of his ultimate weapon, an Omnidroid that he’d stage beating to go down as a legendary hero. To help make it believable, he’d lure various retired superheroes to the island in the guise of a government agency, tricking them into dying to the robot, with the ones who managed to defeat it only giving Syndrome the chance to upgrade the droid to beat them. After a while, he’d end up luring his idol to the island, where he planned to personally kill him before starting his plan.

However, this plot didn’t go well. Mr Incredible had an entire family of people with superpowers like him, who’d follow him to the island and get caught up in the plot. Even after capturing them and unleashing the Omnidroid, he’d only find the robot had become too smart to take orders from him, leading to his fake heroics being upstaged by the family, proving they were the real heroes. Finally, he’d end up trying to kidnap Mr Incredible’s baby son to raise as his own, only for the family to cause his untimely demise by jet turbine.

Tighten

"Oh, I wouldn't say “freed”. More like, “under new management”."

Metro City was once home to an endless battle between the protector of justice Metro Man and the nefarious supervillain Megamind. And the center of this was news reporter Roxanne Ritchi and her cameraman Hal Stewart, who just was the nicest guy to her. So after Metro Man seemingly fell in battle, Hal wanted desperately to swoop in and sweep her off her feet. A chance meeting would lead to him suddenly gaining superpowers, with his Space Dad revealing he was actually destined to defend the peace as the superhero Titan. (Or Tighten, as he’d come to be known as).

However, things weren’t as they seemed. In reality, Hal had gotten accidentally hit with a weapon Megamind developed to give someone his late nemesis’s powers, and had been secretly manipulating Hal into becoming a hero worthy of fighting. But Hal only cared for being a hero to get with Roxanne, but after she rejected him and he found out she had been sating MEgamind, he’d no longer see any point in being a hero. So after starting a life of crime, he’d turn on Megamind, taking control of the city himself and proving to be far more dangerous than Megamind ever was.

But while this happened, Megamind had realized the life of a super villain wasn’t what he truly wanted. So, after some encouraging words from his not actually dead nemesis, he’d end up challenging Tighten to a duel on his own terms. And while he gave him the fight of his life, ultimately Tighten would be defeated by Megamind’s cunning, leading to him getting depowered and sent to jail, where he’s stayed while Megamind proved he was truly the hero the city needed.

Intelligence & Skill

Syndrome

While Syndrome may not be a superhuman, he’s still a certifiable genius. Even as a child he was able to invent working jet boots, and this was only the start of his inventing, as he’d go on to make a lot of advanced technology, both for profit and for his own use. Keep in mind the first film takes place in 1962, and he’s running around with tech that would be considered futuristic by modern standards.

Though he’s not just an inventor, as his plans have shown he’s just as good at putting this in practice. His plans to take advantage of various super heroes by tricking them into coming to his island shows a good amount of skill in manipulation, a skill we see most clearly in the alternate timeline story Suddenly Super: A Twisted Tale. In it, he managed to trick the Parr kids into acting as his agents by making them think their parents were dead, all so he could get his hands on the Nullifier, a weapon able to remove a super’s powers

Tighten

While Hal before becoming Tighten had no real significant accomplishments, he’d prove himself to be a major threat as a supervillain. Not only did he get a lot of training from Megamind disguised as his Space Dad, he was also able to defeat Megamind in their first fight, ultimately forcing him into a retreat. Though it’s not just Megamind, as in the original screenplay he was able to easily beat up other criminals and even the military. He can also help defeat the members of the Doom Syndicate as part of Mega Team Unite, who consist of a lot of skilled  supervillains in their own right. 

Equipment

Syndrome

Jet Boots

The first invention he ever made, these boots can be activated to allow him to fly through the air at high speeds. 

Immobi-Ray

Syndrome’s most infamous weapon, which fires from a device hidden in his gloves. This shoots out a beam of Zero Point Energy that can instantly freeze anything in place, allowing it to be lifted and moved freely by him. He typically prefers using it to directly freeze foes in place, nullifying whatever power they have in the process. This means even physically superior foes are helpless to escape it, allowing him to toss them around, leave them vulnerable for a follow up attack, or keep them still so they can't resist capture. He’s even claimed people would be helpless to stop him if he directly used it to drown them. Another point worth noting is that, in the original cut opening for the film, they were able to be reflected back on him with a mirror, implying the beams act similarly to light speed lasers. 

Gauntlets

Made from a polygenic augmenium metal alloy, these also hide multiple other useful devices he can use at will in combat.

  • Laser Blasters - A major offensive option, which tend to blow things up when used on foes

  • Lollipop Bomb - A small explosive device which he can drop on foes

  • Bio-Probe - A device used for scanning for life, though considering you can trick it just by hiding behind another person’s skeleton, it’s usefulness is questionable

  • Remote - Used for controlling the Omnidroid's functions

  • Teleporter - He can use this to instantly move around short distances

  • Energy Punch - He can surround his hand in energy to smack foes

  • Shockwave - Can create one around his body to launch foes, which can also block attacks

  • Barrier - Blocks incoming damage

Sticky Balls

Unfortunate lack of name aside, these sticky balls are able to be launched at foes and expand to immobilize them in place.While Syndrome hasn’t directly utilized them himself, they’ve been seen launching from both turrets he’s made and in guns directly weaponized by his guards

Electric Trap

In a cut opening for the film, Syndrome would have broken into the Incredibles’ house while pretending to be a burglar. When Mr Incredible tried to reclaim his stolen belongings, he found there was a hidden electric trap in the bag that stunned him hard enough to leave him vulnerable for a few seconds. 

Suddenly Super Tech

The events of Suddenly Super: A Twisted Tale cover an alternate universe of the original film, with Syndrome attempting to manipulate the Parr kids into acting as agents of his. During these events, we see him and his associates use a variety of other equipment he developed. 

Tighten

News Equipment

While working his real job as a cameraman, Hal had access to a video camera, news van, and presumably all the broadcasting equipment within it, which he also later used during his time as Tighten to address the city. Surely this will be the key to killing Syndrome.

Super Suit

The suit Tighten was given by Megamind after his training was complete. Not too much of note with it beyond the fact it’s clearly very elastic

Improvised Weapons

Though that’s not to say Tighten is completely without weapons, as he’s shown many times to be fully willing to use whatever’s on hand to smash at enemies. This includes buses, lamp posts, boxes, steel beams, columns, and even entire buildings

Mega-Team Unite Power-Ups

During this party game where Tighten is a playable character, the Brainbots can deliver a variety of powerups to offer boosts to the players during levels, each of which lasts for 20 seconds.

  • Mega Mode - Makes your attacks more effective by enabling charged attacks to be instant attacks.

  • Rapid Fire - Makes your projectiles more effective by shooting more rapidly than normal.

  • Speedy Runner - Makes you run at mega speed.

  • Doubler - Gives you double the score for everything you do. Very useful here.

  • Invulnerability - Makes you invulnerable to attacks.

Abilities

Syndrome

Hair Manipulation

According to the Incredibles: Essential Guide, Syndrome’s hairstyle was allegedly directly caused by the power of his evil mind. I’d question if this means he’s a super but frankly if my superpower was this lame I’d also ignore it to go all in on gadgets. 

Tighten

Superhuman Physicality

Being infused with Metro Man’s DNA granted Hal the hero’s various abilities. Most notably, his body became incredibly buff, and his own physicality is clearly far beyond that of a normal man.

Nigh-Invulnerability

Another benefit was that it made him virtually immune to damage. Blunt force, explosions, energy shots, throw it at him and he’ll just get pissed off. In the original screenplay, he's pretty directly demonstrated that any kind of bullets just bounce off him. Metro Man himself is so immune to damage that Megamind believed he was completely invulnerable, which has been demonstrated in how he’s no sold blows without flinching and needs an electric sander just to shave.

Flight

Tighten’s also fully capable of flight, allowing him free movement wherever he wishes. His flight speed has been depicted as causing sonic booms, implying it’s over the speed of sound.

Heat Vision

The most infamous ability Tighten gained is his ability to shoot energy beams from his eyes. These typically are used to burn through and destroy targets, though they can also directly cause explosions. It’s also been seen to burn hot enough to melt concrete, meaning it’d have to ignite with temperatures ranging from 1150 to 1540 °C

Enhanced Senses

Tighten has also displayed superhuman senses, as not only can he fill any stalker’s dream by being able to spy on people from across the city with his telescopic vision, but he was also able to hear Roxanne yelling to him even when he was high up in the air, and in the original screenplay he was able to see through people’s clothes to see them as naked. He should also potentially share abilities with Metro Man, who has claimed to be able to see through lead and has been shown to have an enhanced sense of smell

Super Breath

While this wasn’t shown off in the final film, the Megamind Art Book shows storyboards for the sequence of Roxanne confronting Tighten, in which he shows the ability to blow hard enough to send people and cars flying. This was also shown in the original script, where he was able to use it to blow away some brainwashed chimps, as well as…burp loud enough to send tanks flying.

Hammerspace

In a deleted shot from the film, Tighten was able to seemingly pull his camera out of nowhere. Or maybe it was just lying at Roxanne’s feet and he picked it up but I’m still giving it to him and you can’t stop me, the blog’s already been posted.

Blue Tighten (Non-Standard)

In the original game continuity, Tighten ended up escaping from prison and becoming a new threat to the city with the help of the Doom Syndicate. Not only did they take a sample of Metro Man’s DNA to regain his old powers, they also took a sample of Megamind’s DNA, implying it also gave him Megamind’s natural powers. Which is really only his high intelligence and, uh, I guess a double jump? Though he doesn’t really show that better intelligence off at all given his boss fights still consist of him waiting around to get hit.This form also gives him an electric based alternative to his heat vision for reasons I cannot fathom. 

Though this is all irrelevant because at the end of the games where he shows this form he ends up ultimately being once again depowered by Megamind. Between this and the fact that, as previously noted, this was the result of stealing artifacts that Megamind ultimately took back, it should not be considered standard. 

…Piss

One of the many differences brought by the changes from the original screenplay to the final film was that Tighten was originally supposed to weaponize his piss. Not only was the first thing he did after getting powers was destroying his entire bathroom by trying to take a piss, later he proceeded to actively piss on people hard enough that it looked like it was raining.

You might assume I regret everything but this is my third blog with a section dedicated to discussing pee related topics so I think I’m just numb to it by now. 

Resistances

Support

Syndrome

Guards

The main security force of Syndrome’s island, though he has also brought them with him on occasion. While they are prepared to directly throw hands with enemies, each are also equipped with a variety of useful tools:

Robots

Syndrome’s security is not just limited to human guards, as we’ve seen a wide variety of robotic minions that can deal with intruders. We’ve seen him use turrets, helicopter drones that shoot electricity, ball robots with rotating blades, standing robots that launch missiles, and crawlers with electric shields to prevent punching,

Robot Duplicate (Inapplicable)

In several of the Disney on Ice shows, The Incredibles would wind up encountering Syndrome once again, this time as a technically perfect robot copy. This means he’s presumably capable of all the same feats as his original self, and also came equipped with holding cells for containing Mickey and Minnie Mouse

Now you might be thinking “Hey, doesn’t this mean it’s from a crossover and not usable?”. And I’d say yes, you are correct. I just found out about it while researching and wanted to share because I thought it was neat. 

The Omnidroid

It’s bigger! It’s badder! Ladies and gentlemen, it’s too much for the superhero community! The most deadly of Syndrome’s equipment, having been directly described as his ultimate weapon. And for good reason, as it has plenty of functions that make it incredibly tough for superheroes to keep pace with…

Tighten

None Notable

Feats

Syndrome

Overall

  • Invented all of his own technology

  • Made a plot that killed many superheroes

  • Managed to take on the Incredibles family

  • Unleashed the Omnidroid on the world 

  • In the Suddenly Super timeline, successfully manipulated Violet into stealing the Nullifier for him

Strength & Power

Speed & Reactions

Durability & Stamina

Tighten

Overall

  • Put Metro City under new management

  • Defeated Megamind hard enough to almost force him into retirement

  • Nearly killed Megamind and Roxanne

  • Regained his powers with the help of the Doom Syndicate

  • Helped defeat the Doom Syndicate as part of the Mega Squad (wait a second)

Strength & Power

Speed & Reactions

Durability & Stamina

Scaling

Both

Why Should They Scale to Anything?

Before going on, it is important to discuss why exactly a lot of this is even relevant to these two characters in particular, as the fact they were defeated in the original films and did not return in the main sequel media would normally suggest they should not scale to said media. However, here that’s not a big issue. Both Incredibles 2 and the Rise of the Underminer game both begin at the attack of the Underminer at the end of the original film, which happens 3 months after Syndrome’s defeat. While that is a bit of a time skip, there’s never been any reason to assume the family spent that whole time power training or something, so there’s not much reason to assume they’re far stronger than Syndrome now. As for Tighten, that’s even less of an issue, as the events of the Megamind vs The Doom Syndicate film and the subsequent Megamind Rules show only take place 2 days after the end of the original film. That means there’s essentially no reason to assume Megamind and his tech within the Peacock continuity is that drastically stronger than in the original film. 

Syndrome

The Incredibles

The biggest source you could compare Syndrome to is of course the titular super family, as he and his inventions were a major potential threat to them.

Superheroes & Supervillains

Whether that be through the Omnidroid killing them, the family beating them up, or Mr Incredible being commonly recognized as one best heroes in the world, there’s plenty of reason to say Syndrome should scale to other super heroes and villains from the world. 

Others

Of course there’s also the many people who aren't quite superheroes that Syndrome should compare to as well. 

Tighten

Megamind & Allies

The supervillain turned superhero of Metrocity, who wound up a little more than he bargained for when Tighten turned out to be far from benevolent. Now obviously Tighten is a good deal stronger than Megamind’s own physical strength, so feats the Blue Man and his friends have done are stuff Tighten is easily upscaling. Additionally, given the fact that Megamind initially thought he had no shot of taking Tighten down and shares power with Metro Man, someone who Megamind never managed to defeat, you could definitely argue that he should also be superior to his major pieces of tech. 

The Doom Syndicate

It turned out there was room for more than 2 supervillains in this town, as after Tighten’s defeat there are many cases of villains rising for Megamind to defend against. Given his superiority to Megamind and the fact the sequels in-universe aren’t set to be too long after the original film, it also makes sense to say he’s comparable to them as well. 

Metro Man (Debatable)

The former superhero of Metrocity, and the one Tighten ultimately draws on the powers of. This does naturally mean that it makes sense to compare the two physically, though by how much is ultimately unclear, as will be discussed Before the Verdict.

Weaknesses

Syndrome

While Syndrome has a lot of technology under his belt, the biggest issue he has is that, under it all, he’s still just a normal human physically speaking. Beyond that, he’s also incredibly arrogant thanks to his success, and he has a tendency to panic if he’s backed into a corner. He’s also got fairly limited experience in a fight personally, given much of his plot was in the background. Finally, while the Omnidroid is powerful, its learning computer also was so smart it ended up straight up turning on Syndrome in the end. 

Tighten

While I did talk up some of his, Tighten’s biggest issue is that he’s a fucking moron, to be blunt. He thinks “Tighten” is how you spell “Titan”, fell for all of Megamind’s trickery, thinks the queen of England isn’t real (at least at the time), and has a tendency to just rush at people in a blind rage while fighting. He’s also very immature, tends to look down on others, and has a tendency to act cowardly if he’s dealing with someone who can actually stand up to him. Finally, he’s also fully vulnerable to depowering, so if Syndrome had a magic serum that could do that it’d be real bad news for him.

Before the Verdict

Syndrome

See The Last Blog

Due to the last blog the team made, I don’t have a lot of BtV stuff to talk about here for the Incredibles side of things. If you’d like to see my thoughts regarding certain points of Incredibles scaling, I’d recommend reading said blog, as the 4 days that have passed since it released have not changed my stance. 

Regarding the Nullifier

The Nullifier is Syndrome’s most notable device which he got from Suddenly Super, a cube containing a gas that’s able to depower any superhero exposed to it. Given Tighten’s canon defeat was caused by getting forcibly depowered, there’s naturally been quite a bit of discussion on if this device offers a reasonable win condition for Syndrome. So let’s clarify a couple points regarding the device. 

Is the book usable? - If you wanted to stick to a pure canon then no, but under soft-composite rules it’s more than fair to consider. It does tell a fairly different story than the original film, but that’s because the whole book is directly meant to be a What If? story, with the main divergence point being that Dash and Violet don’t end up sneaking onto the plane to go to Nomanisan Island. Given this, I feel it’s definitely fair to assume most of the tech he demonstrated in it is stuff he easily could have developed in the normal timeline, as ultimately nothing about Syndrome’s portrayal here is completely irreconcilable with his portrayal in the main timeline.

Would it work on Tighten? - Almost definitely. Tighten’s powers are directly said to be the result of him being infused with Metro Man’s DNA. While the source of superpowers in the Incredibles universe has yet to be officially confirmed, between the fact that we see with the Parr family kids have powers that they presumably inherited from their parents and how supers are treated as inherently special, you can definitely intuit that superpowers are connected to genes, which is literally part of what makes up DNA. Ultimately there’s not really any reason to assume it wouldn’t work on Tighten.

Is it standard? - Now this is where things get a bit more complicated. First off, the device is not something Syndrome made himself, as he directly admits it’s the one thing he never figured out how to invent. The Nullifier was actually invented by the book-original villain Mastermind, and Syndrome’s whole plan in the book is manipulating Violet into stealing it for him. And while he does get his hands on it, it’s not for long, as he really only has access to it for about a single night before his defeat, when Mirage backstabs him to give it back to Mastermind. And while he did use it to temporarily depower Violet, he doesn’t go on to use it on anyone else. So it’s pretty hard to justify it being considered standard.

Tighten

The Many Inapplicable Megamind Feats

The City Rocket - In the Megamind: Bad, Blue, Brilliant comics, the main recurring story of the run involves Megamind accidentally activating an old plan of his and launching part of the city into space on a rocket. There’s been two potential feats this could bring. First off, the kinetic energy of the city being lifted in the air isn’t really scalable to anyone. While there were a bunch of civilians on it, they would not be exposed to the full force of the rocket, they’d only be experiencing the forces of kinetic energy on their individual body, which would only be worth somewhere in the City Block range at best. And there’s no reason to scale anyone to the rocket stat wise since no one overpowers it’s liftoff. As for that one panel which seemingly shows it causing an explosion visible from orbit, beyond the fact that none of the other shots of the rocket rising suggests such a blast happened, surface area would completely nuke any usability for durability. As the blast would have to be coming from the spot where the city lifted off from, the absolute minimum distance anyone could be from it would still be several kilometers since it’d be from the edge of the part of the city that lifted off, meaning they’d be tanking nowhere near the full strength of the blast. 

Turning the Atlantic Ocean to Jell-O - In the novelization, at one point Roxanne noted that one of Megamind’s gadgets was able to, well, read the title. There’s technically nothing wrong with the feat in a vacuum, the issue is more the question of how exactly people scale to it. Given it's a completely offscreen event, we have no context to how he did this, how long it took to do this, or if this was from a machine he could actively weaponize in the first place, as opposed to being a machine used for environmental damage. The latter’s a particularly big issue given Megamind’s reaction to being reminded of it suggests this result wasn’t even intended. This means using it as a feat that’s actually relevant VS wise requires a lot of assumptions, so I’m not planning to use it here. 

Planet/Star Level Death Ray - While Megamind has described it as firing the power of the sun, it’s very likely this is just a dramatic way of describing the fact that it’s solar powered. The statement of it being able to burn planets is also hard to take seriously, as it’s never shown anywhere close to that level of power with its feats and would be the sole feat at this scale in the entire Megamind franchise, meaning it’s easy to write off as hyperbole and would be a huge outlier regardless. 

The Storm Feats - Probably the most infamous stat argument that came about due to his new TV series came from the only relevant member of the Doom Syndicate, Lady Doppler, who has made multiple storms throughout the series. The big debatable issue with her is that, in the show, Megamind has implied the city has a total size of around 250 square miles, which could potentially buff her storm making higher. However, there’s never actually been any direct statement or confirmation that her storms are literally over the entire city, so we can’t realistically use these higher values without assuming that fact. And while the Conductor from the game’s Syndicate has a similar feat involving a storm, we don’t have any statements for how big this storm is, how long it took to form, or how long it took to disperse. Additionally,  the aforementioned city size statement wouldn’t apply to his feat either, as The Conductor is from a separate continuity entirely. 

Master Mind’s Reactor - A feat I sort of stumbled upon while looking into the original screenplay, where it was stated that Megamind (original name Master Mind) had created a reactor that could vaporize the entire eastern seaboard if it exploded). Definitely a pretty powerful feat on the face of it, though the issue here is that there’s really not much reason to actually scale anyone to it. While Tighten’s plan to bowl down buildings would have set it off, it was implicitly through causing a meltdown, not actively making a blast himself. And this wasn’t his plan to blow up the city or anything, he didn’t even know that would happen. There’s also really no reason to assume he would just tank it, since the blast destroying the city was treated as a bigger threat than him. Beyond all of that, it’s also worth noting that said original screenplay has quite a few major contradictions with the final film, so using details from it would definitely depend on your standards for soft compositing. I’m still using details from it here, mainly for the sake of discussing a pretty big source no one’s ever really talked about VS wise, and for Tighten in particular it doesn’t really add anything of that much significance. However, I would definitely recommend checking it out for yourself before trying to use it as proof Megamind should have killed Gru with a car battery. (he shouldn’t have btw)

Megamind Light Speeds

There’s also been quite a few feats which have been used to justify Megamind getting into the light timing ranges. To start off, here’s a rapid fire list of invalid feats that have either been debunked to death already or are very simple to go over my issues with. 

  • Tighten’s Heat Vision - While they have been stated to be lasers by some sources, these would not fit the laser requirements due to showing force, along with being 1 frame beams in 90% of the situations where people actually dodge them. Additionally, between the onscreen depiction of its speed and Metro Man’s heat vision only being described as supersonic (by the same book that claims that Tighten’s are lasers btw), assuming the beams are meant to be light speed in the first place is fairly inconsistent. 

  • Mega-Megamind “reacting” to the Death Ray - While the Death Ray’s laser has been consistently described as a beam of light, the robot was not actually capable of reacting to the laser, hence why he got hit by it. 

  • MTU Wire Tandem Movement - Pretty big misusing of tandem movement, as the wires are a background element the player does not need to physically react to, meaning treating it as a speed feat doesn’t make sense.

  • Fish Guy Dodges The Laser Gauntlet - It’s referred to as a laser but literally never acts like a laser so it’s not valid to use

  • Brainbot Dodging Lasers - Literally all the lasers in this clip are 1 frame, I checked.

  • Pest Control Rocket - Technically fine as a speed feat on its own, but there’s no reason to actually scale anyone to the speed of the rocket since it goes in a straight line. 

  • MFTL Storm Making - Yes there are issues with this idea beyond just it being an outlier. To get the lightning this high, you’d have to essentially assume a single lightning bolt would zig zag to the edge of the storm, then double back and go to another edge, and so on and so forth. Which is objectively not what happens in the feat.

  • The Baby Rockets - While the exact distance of Megamind and Metro Man’s home planets to earth is very nebulous and has never been solidly clarified, it’s a bit irrelevant because of two big issues, namely that we have no idea how long the journey actually took and the fact the ships were clearly not being controlled by the babies means they wouldn’t scale to their speeds. Being able to react to each other does not count because they’re flying at the same speeds as each other.

  • That one stupid flash game - The game is so blatantly non-canon that it’s hard to justify using in the first place, and the aforementioned fact that their rockets in canon do not have any flight controls means that assuming either of them are piloting them or need to be actively reacting to anything at the speed of their rockets is untrue.

All that said, there are a few arguments that I feel are fine to use here. First would be Megamind dodging the electricity in a wire, which, while a bit weird presentation wise, is still clearly showing him outpacing it, and given the intent of the scene is him getting out of the way of the electricity before Doppler was shocked, that means it’s fine. The other big one would be Nighty-Knight dodging a beam from the De-Gun, as surprisingly, there’s plenty to suggest these beams are valid lasers, between them slicing into the glass and how the comics have depicted it as being able to refract through a gemstone. So Relativistic Megamind is fine, it’s just most of the evidence people have cited for it isn’t the best in my opinion. 

Metro Man Scaling (And What Can Tighten Scale To Anyways?)

(animation by TheMathewFlames)

Finally, let’s talk about this asshole. Since Tighten was directly infused with Metro Man’s DNA, there’s the question of if he should scale to Metro Man, which also leads into the question of how strong Metro Man truly is. To start off, let’s go over the former question. Metro Man is pretty clearly meant to be the peak of the verse, in particular being a common victor over Megamind, who despite going up against him time and again, still believed Metro Man was invulnerable, suggesting nothing he could toss at him ever did any real damage, which is also backed up by Megamind directly stating he’s the most powerful being in the universe. This pretty unquestionably means that Metro Man has a good argument for being superior to all of Megamind’s more notable technology that's actively capable of being fired at him. The one bit of tech where this gets a bit questionable is with the Death Ray. While obviously Metro Man used it to fake his death and did not actually directly survive the blast, there is the question of if he could have survived it had he actually gotten blasted by it, which the series has never clarified. This means it’s ultimately debatable to scale him to the full strength of the Death Ray in particular, which is also the source of the best feats of scaling in Megamind. 

* There does exist a Twitter post from Brent Simons, a writer of the film, in which he states that Metro Man “probably” would have survived being blasted by the Death Ray. However, this statement was made as a response to a specifically worded leading question by a known power scaler in the community, so I feel it would not be reasonable to use it as decisive evidence here.

With all that out of the way, how much of this also applies to Tighten? For starters, the logic behind Metro Man being superior to much of Megamind’s tech would also work for Tighten. After all, Megamind’s response to his trouncing was to run away and try to figure out a different weakness to exploit, implying he didn’t think he’d be able to beat Tighten with raw firepower alone. So he should reasonably upscale a lot of Megamind’s tech from the time. Though Tighten also has a similar issue with arguing he should scale to the Death Ray. You could argue that Megamind not trying to use it on Tighten is proof that it would not work on him, but it’s just as easy to argue that Megamind simply did not have the resources to actively keep Tighten in place for long enough to get hit by the Death Ray’s long charge time. 

As for scaling to Metro Man’s feats, that’s a bit more complicated. On the one hand, we do know that they’re meant to share abilities, and the artbook noting Tighten shared Metro Man’s size and heft could certainly imply he should be comparable in power. However, there’s also the fact that Tighten’s first response to thinking Metro Man was back was to instantly fold and run away. That certainly would imply that even someone like Tighten thinks he has no chance in a fight with Metro Man, though whether that’s because he’s weaker or just less experienced is certainly up to interpretation. You could also bring up how both are able to take hits from each other as playable characters in Mega Team Unite, but beyond the game being fairly questionably canon, it’s very easy to write that off as simply for the sake of gameplay balance. 

What’s less up to interpretation, though, is the fact that Tighten should not under any circumstances scale to Metro Man’s fastest speeds.The big issue with assuming he can is that, even if he does share the ability to run at super speed with Metro Man, Tighten never ends up demonstrating that even knows how to use said ability. We know for a fact that Megamind, despite fighting Metro Man for his entire life, had no idea Metro Man was even capable of this, so the odds that Tighten’s training included how to use it is fairly low. Even if you did, it’s also very unlikely Tighten would be experienced enough with it to fully be equivalent with Metro Man, who’s had his entire life to figure out his limits. This ultimately means that fully scaling to the funny speed feat should not be entertained in any serious context.

Verdict

Power

Starting with power, Tighten would certainly be a good deal stronger than Syndrome personally. His best personal feat of surviving a car explosion at 24 Megajoules would put around the same level as Megamind, who Tighten is very clearly far stronger than.Though of course the Omnidroid is the big fighter to worry about here. Somewhat surprisingly, without scaling and with only direct feats, he’s a good deal weaker than the Omnidroid. Tighten’s best feat he did himself was blowing up the brainbot head, a feat which can get up to 2.42 Kilotons of TNT at the highest. However, the Omnidroid surviving the impact of its landing from a rocket launch could hit 30.56 Kilotons of TNT, making it over 12 times stronger. And as a reminder, the Omnidroid is fully capable of punching through its own armor, so its striking strength can compare to this.

Scaling is where things shift a bit, as the highest feats for both can get a bit nebulous. Starting relatively uncontroversially, the Omnidroid could scale to Gamma Jack, who can create radiation bursts able to disintegrate objects at 100 meters away, which is energy equivalent to 25.73 Megatons of TNT, and it’s likely he scales to Mr Incredible’s durability, who could tank the kinetic energy of son going at top speed at 1.47 Gigatons of TNT. As for Tighten, he should reasonably be superior to Megamind’s more notable tech, such as his De-Gun causing an explosion around a comet at 7.3 Gigatons of TNT, and his BINKEY having enough power to blow up said comet at 476 Gigatons. These ends would give Tighten a fairly significant 323 times gap in power.

Going with their higher arguments don’t shift things much either. One of the best feats from the Incredibles universe was Vine making a bunch of vines at 4.98 Teratons of TNT. At the highest, you could use the Omnidroid’s ability to move as fast as Dash combined with it’s ability to ram enemies to use it’s speed for kinetic energy, which could bring its power up to 80.46 Teratons of TNT. However, with equal leeway you could put Tighten on par with the Death Ray. Its ability to blast a massive comet into hurtling towards the earth could clock in anywhere from 9.52 - 708.83 Teratons of TNT, putting Tighten at twice as strong at the lowest to nearly 9 times stronger at the highest. So no matter what, Tighten does have a significant edge in pow-

…right. So, if you’re not aware, there’s a pretty big feat for the Incredibles from the Rise of the Underminer game, numbers for which can clock in from 646.57 Petatons to 59.44 Zettatons of TNT, which would put the Omnidroid at about 900 times stronger than Tighten even at bare minimum. For further details regarding the feat’s usability, click here. But to be succinct, the feat is fully usable under soft composite rules, has multiple ways of scaling to the Incredibles, and the importance of it story wise combined with the Underminer’s tech in this game being consistently high in scale means it can’t be written off as an outlier. And said feat happens immediately following the end of the first film, which is only a couple months after Syndrome’s defeat. I do not have any issues regarding this feat’s usability in a vacuum, and I do feel the Omnidroid should scale to it..

However, using it for this match in particular doesn’t strike me as particularly fair. While the Incredibles and Megamind both have a lot of media that later sequels de-canonized so generally soft compositing them is fine in my books, the big issue is that all of Tighten’s better scaling arguments are all part of the currently canon Megamind Rules. This means he does not actually have any scaling arguments reliant on the soft-composite, so using a feat like this which is only usable under a soft-composite lens wouldn’t be particularly fair. So this verdict will not be using it, though if you think it should then you can just pretend it is. As such, Tighten takes power.

Speed

The discussion of speed is ultimately a lot more clear cut. Starting again with direct feats, Tighten being fast enough to make sonic booms can solidly place his flight speeds above the Mach 1 range, and this can arguably be a bit higher if you take the statement of him being as fast as a bullet literally. While this is about 40 times better flight speeds than Syndrome’s Jet Boots, he has a far better reaction speed feat of outpacing the Omnidroid’s lasers, which gets to 16% the speed of light, meaning he directly can react almost 140 thousand times faster than Tighten. 

Scaling can help close the gap a bit, but not enough to fully swing things in Tighten’s favor. Sticking with more consistent ends, both can compare to plenty of feats involving lightning timing, whether that be dodging attacks from He-Lectrix and Lady Doppler, or more direct literary statements directly describing people as that fast. However, not only does the Incredibles have far more statements describing their cast as that fast, but the light timing examples for the Incredibles series is both far more consistent and far faster than all but one of the arguments for Tighten. The best feat Tighten could realistically scale to is Megamind dodging electricity in a wire, which puts his speed at 31% the speed of light. However, there’s a lot of big feats for the Incredibles that can easily outpace this, most notably from Mr Incredible ducking under his son’s lasers, which get up to 1.37 times faster than light, which directly puts him at about 4.5 times faster if we’re just judging reactions. 

That’s just reaction speeds though, as no matter how you look at things Tighten is going to be consistently lagging behind Syndrome’s capabilities. For starters, his actual attacking speed is really lacking. His only other method of attack save for flying at him or throwing stuff is his heat vision, which between the explosion it caused and statements regarding Metro Man’s own vision can be considered supersonic. However, the various lasers used by Syndrome and the Omnidroid have a lot of reasons to be judged as light speed lasers. This means that in a ranged fight, Tighten is going to be constantly competing with projectiles moving almost 175 thousand times faster than his own best projectile. 

As another point, while he does indeed have better movement speeds than Syndrome, the same does not go for the Omnidroid. The GBA game directly depicted it as being able to keep up with Dash while he was running, which means we can compare it to Dash’s speed feats. The absolute highest you could realistically push Tighten’s flight speed is by using Metro Man’s statement of being faster than lightning, but not only does Dash have a lot more statements to this effect, he also has a direct feat of going across the world quickly which hits 2.3% the speed of light, which is about 15 times faster than lightning. 

Speaking of Metro Man, that’s the last point to cover. Metro Man’s best speed feat can clock in at about 5 times faster than light. For the sake of the argument, let’s assume Tighten can scale to this value. In this case it really wouldn’t shift this discussion much. For starters, this is still a reaction feat, so it does nothing to shift how screwed Tighten is in attacking and movement speed. Secondly, it doesn’t even shift the tide that significantly in Tighten’s favor, as Mr Incredible has a feat which clocks in around 4.3 times faster than light, which is only about 85% slower than Metro Man’s feat. And even if you were to disregard it, other feats that have been mentioned means this is at best only around 3 times faster than Syndrome. Finally, this is all assuming Tighten can fully scale to Metro Man, when frankly, him even downscaling is pretty debatable given that Metro Man’s super speed is something that’s depicted as faster than everyone. So ultimately, no matter how you try to swing things, Syndrome is going to have a significant edge in speed.

Intelligence

Now onto probably the obviously very clear cut category, and let’s not beat around the bush on this. One is a guy who has invented all his own technology, tricked dozens of superheroes into dying, and was able to design AIs that are able to directly adapt to fighting styles in order to account for weaknesses. The other spends most of his film getting played for a fool, tends to default to overwhelming force in combat, and has no major intellectual accomplishments besides catching a single slip of a tongue. You could give Tighten some slight edges here in the fact he’s gotten training and has more combat experience, but all that doesn’t mean a whole lot when he’s far too stupid to effectively capitalize on this fact. So, yeah Syndrome obviously takes intelligence. 

Trump Cards

So, with Syndrome being faster and smarter while Tighten is stronger, we now need to discuss which of the two could use the trump cards they have more effectively. For starters, on points the two shared, Tighten did hold an edge. Not only is his flight much faster and more agile than Syndrome’s jet boots, his heat vision would be a good deal stronger than Syndrome’s lasers, as them causing building sized explosions gave him a far better area of effect. Moving onto stuff they didn’t have equivalents for, and Syndrome did certainly have issues stacking up. His explosives was something Tighten’s tanked with no issue many times, stuff like his drone and vehicles weren’t gonna be doing a lot, even something like siccing his guards and drones on him wouldn’t end well given that they’re likely to be quickly brushed past. Even something like the sticky balls weren’t likely to help in incapacitating Tighten. While they were able to hold back Mr Incredible, who has the raw strength to lift a 5,307 Metric Ton submarine, Tighten had the strength to toss a 172,295 Metric Ton skyscraper, putting him at over 32 times stronger than Mr Incredible, meaning he could very easily toss them aside.

Though Syndrome did have two pretty major cards up his sleeves which weren’t as easy to discard. Starting off with the bigger one, the Omnidroid would certainly be a massive threat for Tighten to deal with. While stuff like its missiles and lasers could be easily tanked, its strength being generally within spitting distance of Tighten combined with its surprisingly fast speeds and ability to directly counter foes as they fight it means that even with the power edge, Tighten will be struggling to deal with it. This is especially so given that it’s very unlikely for him to figure out its weakness to itself. However, that’s not to say Tighten couldn’t deal with the Omnidroid eventually. Not only is it’s 9,238 - 38,859 Metric Ton weight something Tighten easily had the strength to ragdoll, it’s armor resisting the temperatures of lava at 700 - 1250 °C was something Tighten could melt through eventually, given it’s able to melt concrete at a temperature of  1150 - 1540 °C. And at the end of the day, as smart and fast as the Omnidroid is, it ultimately does not have anything that could take down Tighten when it’s on its own.

But of course, the Omnidroid is not the main combatant here. Now to be fair, if Tighten directly got his hands on Syndrome, whether that be mid fight or after dealing with all his toys, it’s very likely that this would be game over for him. However, Syndrome’s got one last trick up his sleeve to make sure that never happens, and it’s something Tighten ultimately had no way of countering. The Immobi-Ray was something Syndrome had literally on hand and could shoot at Tighten at any time he wanted. Tighten was unlikely to be able to dodge this beam, as not only is it easy to view the device’s beam as a light speed laser, but Syndrome’s own reactions were far faster than Syndrome’s movements, meaning he was going to be able to strike him with it whenever he wanted. And that was bad news for Tighten, given it would leave him completely helpless. Not only is there surprisingly not a direct equivalent for it in Megamind, the artbook directly described as being able to nullify the powers of those it hits. This means that it’s really hard to argue that Tighten’s superior strength would just let him just break out of it, which was very bad news. Once Syndrome blasted him with it, Tighten would be completely at his mercy, leaving him open to getting whittled down by the Omnidroid and Syndrome’s other goons. Even if you say that’d take too long, or you wanna say he’d just be on his one at that point, Syndrome could also easily just put him in water until he drowns or otherwise suffocates him, a strategy he has threatened people with before, meaning he’d very likely to think of it once it’s clear Tighten’s too tough for brute force alone. And there’s no reason to assume Tighten didn’t need to breathe, so there’s no reason to argue he would survive this. 

This only gets worse once you account for stuff they get in the soft composite. To his credit, Tighten did have some useful things, as his Mega Team Unite powerups included invulnerability to help with survivability and speed boosts to close the gap, his super breath would be great for quickly clearing areas of goons, and his… pissing would certainly be something Syndrome wouldn’t expect. However, Syndrome just has a lot more cards in his deck. Not only does his barriers and teleporter mean Tighten’s even less likely to get his hands on him, he also had many options for more directly incapacitating Tighten, whether that be stunning him with various electric devices, shrinking him in size, or putting him to sleep. All of which would give Syndrome the time he needs to find ways to kill him. And that’s all ignoring the Nullifier shaped elephant in the room, as if you gave that to him Tighten’s just completely fucked. So, once these two had all their cards on the table, it was clear Syndrome had the better ways to end the fight in his favor. 

Conclusion


"I knew you couldn’t do it. Even when you have nothing to lose! You’re weak! And I’ve outgrown you."

Advantages:

  • Far stronger with Magnomizer scaling…

  • Faster on all counts

  • Far smarter

  • Immobi-Ray was far too much for Tighten to deal with

  • Had plenty of ways to incapacitate Tighten to leave him vulnerable to death

  • Omnidroid would be an effective and hard to take out distraction…

  • Jason Lee

  • The best villain Pixar’s made

Disadvantages:

"You're so pathetic. No matter what side you're on, you're always the loser."

Advantages:

  • Generally far stronger…

  • Powers were more directly useful in combat than Syndrome’s gadgets

  • Could likely easily kill Syndrome if he got his hands on him

  • Could eventually take out the Omnidroid…

  • Jonah Hill

  • Has avoided being in Megamind Rules 

Disadvantages:

(Tighten Sprites by IsaacX1977)

This battle is one that can go a lot of ways depending on how you look at things, but from my perspective, nothing better demonstrates the difference between the two more than comparing each to the hero that ultimately defeated them. Syndrome and Megamind are both theatrical villains that use their cunning and technology to make up for their lack of physical strength, and both easily had the capability to outsmart and ultimately take down Tighten thanks to this. Meanwhile, while Tighten was stronger and more versatile than Mr Incredible, he ultimately lacks Bob’s experience, emotional maturity, and help that were all crucial in stopping Syndrome’s plot. While Tighten’s raw strength and powers were certainly a worthy enough challenge, Syndrome’s superior speeds, minds, and gadgets were enough to topple him. Tighten’s incredible power was ultimately moot when put against the megamind of Syndrome. 

Sourcelist:

Next Time

I’ve mentioned it before, but I am very grateful for how well these blogs have done, especially looking back on the older ones I’ve made when I was still trying to figure things out. I’m currently in the middle of some… less than ideal circumstances IRL, so I’m glad these still stand as something for me to enjoy doing. I’d like to thank everyone who’s supported these and even helped on my moore recent blogs, which have slowed down a bit, but I’m hoping to pick up the pace a bit with blogs in the second half of this year, as there’s still many matches that I’d love to cover. Speaking of which, while my buddy Toppat will be heading Ingen vs Weyland-Yutani, as was revealed last time, I’ve got a blog of my own that I’ll be taking the lead on. So, don’t touch that dial…

Comments

Popular posts from this blog

Kiryu Kazuma vs Solid Snake (Like A Dragon vs Metal Gear) VS Prediction Blog

Darkwing Duck vs Inspector Gadget VS Prediction Blog

Angstrom Levy vs The Spot (Image vs Marvel) VS Prediction Blog